How not to have the yellow highlight on selected meshes?

How could I prevent Rhino from highlighting a mesh when it is selected ?
On dense meshes, it makes a huge yellow blob and all the reference geometry that I’d like to use to move it or scale it or whatever becomes impossible to see.

If there’s no way to prevent this, it’s really dumb.
If there’s an obvious way to prevent this, I’m dumb for not finding it after 20+ years of using Rhino.

1 Like

You could try in advanced settings:

dense mesh with the settings shown

3 Likes

Hi Nathan,

Thanks.
I see this wasn’t in V7, so I’m not so dumb after all.
It’s a general option, for Nurbs AND Meshes, but to me, it mostly makes sense for meshes.
In transparent display styles, I would rather have the shading become yellowish, and have no edge highlight at all.
But anyway, it looks like an improvement.
Definitely deserves to be promoted as a basic option, and not stay burried in the obscure “advanced” pile.

2 Likes

I guess it’s not ready yet. It needs to be improved more to be a standard option
This was a request 10 years ago :face_with_tears_of_joy:

OK, so it’s official : mesh hightlighting is really dumb.
But isn’t there a way to disable it altogether ; at least temporarily when working with dense meshes ?

Can you share the mesh file so we can test it in another program?

I guess a double contour around the Hatch is better than having it filled with yellow and obscure everything. This Silouethe method is still far from being finished though. Promising, but I hope it can be polished in a reasonable timeline.
I agree that meshes should be treated separately, and probably other object types too.

I disabled this option after I was fed up with the silly offset highlights on curves and Breps.
We really need a separate shading method mostly for the meshes.

2 Likes

You can try this very useful script that lets you switch on/off the selection highlights. However, it also does that with other types of object, so it may be a bit misleading sometimes due to the lack of a yellow outline.

HighlightToggle.rhp (40.5 KB)

Tooltip:
Toggle selection highlight

Command:
!_HighlightToggle T=Yes

1 Like

Thank you SO much !!!

This makes orienting and scaling scanned meshes so much easier !

Perhaps another way McNeel could implement mesh highlighting is to highlight just a random percentage of the faces of a mesh. Just throwing that out there…

1 Like

Have you tried the shade highlight selected option?

Hi Martin

Well, from which tool ?

It’s an option in the display mode settings

It’s funny because the title of the thread is “How not to have the yellow highlight on selected meshes”, and you suggest a setting that will make even the texture appear yellow.
You get the highlighted edges AND a yellowish glow on top of the original texture.

I’m not going to take out the mesh wireframes of my display modes as you did (wireframe thickness = 0) just for selection issues because sometimes I NEED to see them to make proper picks.

1 Like

there is a really simple solution for that: just bring the value of
‘Rhino.Options.General.SilhouetteThickness’ to ZERO

So, BEFORE (10 pt)

and AFTER (0 pt)

1 Like

it works just fine, both with surfaces and with mesh!
but there’s no feedback about what you are doing… somehow you have to trust yourself :slight_smile:

Well, there’s always the Gumball if it’s activated.

1 Like