How could I prevent Rhino from highlighting a mesh when it is selected ?
On dense meshes, it makes a huge yellow blob and all the reference geometry that I’d like to use to move it or scale it or whatever becomes impossible to see.
If there’s no way to prevent this, it’s really dumb.
If there’s an obvious way to prevent this, I’m dumb for not finding it after 20+ years of using Rhino.
Thanks.
I see this wasn’t in V7, so I’m not so dumb after all.
It’s a general option, for Nurbs AND Meshes, but to me, it mostly makes sense for meshes.
In transparent display styles, I would rather have the shading become yellowish, and have no edge highlight at all.
But anyway, it looks like an improvement.
Definitely deserves to be promoted as a basic option, and not stay burried in the obscure “advanced” pile.
OK, so it’s official : mesh hightlighting is really dumb.
But isn’t there a way to disable it altogether ; at least temporarily when working with dense meshes ?
I guess a double contour around the Hatch is better than having it filled with yellow and obscure everything. This Silouethe method is still far from being finished though. Promising, but I hope it can be polished in a reasonable timeline.
I agree that meshes should be treated separately, and probably other object types too.
I disabled this option after I was fed up with the silly offset highlights on curves and Breps.
We really need a separate shading method mostly for the meshes.
You can try this very useful script that lets you switch on/off the selection highlights. However, it also does that with other types of object, so it may be a bit misleading sometimes due to the lack of a yellow outline.
This makes orienting and scaling scanned meshes so much easier !
Perhaps another way McNeel could implement mesh highlighting is to highlight just a random percentage of the faces of a mesh. Just throwing that out there…
It’s funny because the title of the thread is “How not to have the yellow highlight on selected meshes”, and you suggest a setting that will make even the texture appear yellow.
You get the highlighted edges AND a yellowish glow on top of the original texture.
I’m not going to take out the mesh wireframes of my display modes as you did (wireframe thickness = 0) just for selection issues because sometimes I NEED to see them to make proper picks.