I’m trying to find a way around the failing Mesh.Split() by doing the split one by one. But it seems that the GetMesh function doesn’t actually do anything. It allways returns only null:
foreach( var brep in Breps )
{
var brep_mesh = brep.Faces[0].GetMesh( MeshType.Any );
if( brep_mesh != null )
{
// Allways null :(
}
// Rolf