I’m trying to rewrite a grasshopper-script into Unreal-Engine and I’m stuck on the Fit-Line component in Curve > Primitive > Fit Line.
I know how to get a point from a pointcloud, but do you get a line?
Is that line unique? Based on the logic of getting a line, can I also get a plane without too much computational resources?
Any hints and helps appreciated, hope to hear from you!