So I tried to use it in my conduit, but nothing visible appeared on the screen. Is there anything more (e.g. vertex atributes) that I have to set up?
What I tried instead was something like this:
int iVertexCount = mesh.m_V.Count();
ON_3fPoint P;
for (int i = 0; i < iVertexCount; i++)
{
P = mesh.m_V[i];
pipeline.DrawPoint(P, 1, RPS_CIRCLE, color);
}
This works, but I would assume there maybe a more efficient way inside DrawMeshVertices(). The mesh uses ON_3fPoint for the vertex array, *DrawPoint() uses ON_3DPoint…