How Do I Transpose A Model Into A Real Environment?


When I am done creating a model of a sculpture in Rhino, I want to transpose that into an actual environment.

In the past, I have simply used “pictureframe” to put an image of the actual location behind the model, but obviously changing view angles and moving around destroys correct perspective since the reference image is just a flat plane.

What are your recommendations of inserting models into actual environments, preferably ones generated from photographs of the location?


Here is an example of how I put a model in an “Environment” with a pictureframe behind the model. Obviously you can see the issues here, but can get a sense of what I want to do…

(Pascal Golay) #3

Hi Joseph - look into Environments in Rhino (Panels menu, Environment Editor). Is that what you’re after?



Environments Editor is probably what I am looking for. I will look up tutorials for that.

Can you direct me to resources on how to create my own environment?

(John Brock) #5

Start with a few of these you find interesting, and mess with them in the editor:[0]=im_field_unified_type:783


Thanks for the resource. I will check that out. A great start to what I am looking to do!

(Brian James) #7

If you mainly want the environment image for the visible background in the viewport but don’t need it for lighting when rendering, I’d suggest searching any photo sharing site for “equirectangular panoramas”. These will be 8 bit and as such won’t be compiled from multiple exposures which can cause stitching artifacts in 32 bit HDRI. HDRI also get compressed on our monitors and tend to look less realistic versus a single exposure.

The equirectangular projection can be added to a basic environment in Rhino and it’ll wrap around your model in the viewport in Rendered mode.