I would like to know how I can set a layer so that whenever it is the active layer there is a specific CPlane associated with it such that when Auto CPlane is toggled on, everything I draw will be in he linked CPlane EVEN if I mistakenly point to an object in another CPlane.
Put another way, I click on that layer, make sure Auto CPlane is toggled on, and it is like I am using a Fusion 360 construction plane.
Sure! But while you’re waiting for it to be implemented you could just get used to the (slightly different) way it works in Rhino, thus beginning the expansion of your experience into the wider world beyond Fusion.
Sure. Note that Rhino’s workflow is different from Fusion, so don’t expect all the functionality you are used in one to be duplicated in the other. Rhino has never associated layers and CPlanes, and tbh this is the first time I have heard it requested. But who knows…
When I think about it, it sounds a bit like what is in place now but Cplanes are in a different box and named to a users choice. The outcome would seem to be the same.----Mark
Help me out here. I set the CPlane to one of my perpendicular CPlanes (named “T”). I toggled Auto Cplane on. So far so good – when I draw a circle it is in T. I then clicked on a line residing in a different plane. I drew another circle and it was no longer in T. How do I stop this from happening – in other words, set a lock on the CPlane that will stay locked for a bit of work?
Though convenient there’s an alternative to autocplanes. I prefer to have control over cplanes because wrong cplanes can cause many modeling problems and confusion.
Rhino has another tool called mplanes (mobile cplanes) which permanently attach cplanes to chosen objects.
You can do it with a click or better by setting the cplane with 3 points. This then is always accessible once you select the object, and it has a universal cplane option. I think it’s one of rhinos useful commands. Since most things are done in the standard cplanes anyways and rhino behind the scenes already does auto cplanning when the planar option in osnaps is activated after the first click of a command, you may find this more robust than autocplanes for those times when you need to have a real cplane to model on instead of being spoon fed one that might not be what you want.
The MPlane command sets a mobile construction plane to a selected object and maintains the relationship between the construction plane and the object.
Also what’s cool is that the cplane moves with the object and can be removed at any time.
To get back to your old cplane use undo cplane command this won’t remove the mobile cplane or use standard view top command etc. or create a rectangle at world 0,0,0 and set a mobile cplane to that and this can be a base for you to get back to standard view.
Some common mplane commands for an icon.
! _Mplane
! _Mplane pause refresh enter
@Jeffrey_David_Modell what you’re trying to do is because you want to position yourself perpendicular to a specific point on the surface, so you can draw on a hypothetical plane and check the undercuts? Because if that’s the case, tomorrow morning as soon as I’m at the office I’ll make a short video showing you how to do it.
What I do in Cimatron, similar to SolidWorks, is create a custom plane where I can draw, and the view becomes orthogonal during the sketch phase. If I understood correctly, you want to do something like that, right?
Or create a plane using 2 or 3 known points on an object, then set the view perpendicular to that plane and draw on it as if you were working in a “Top” view.
I think that is what I am trying to do. All of the above is useful. I switched from Fusion 360 not just because of the ability to make a one-time payment purchase but also because it has superior functionality for drafting hulls.
@Jeffrey_David_Modell The process may seem a bit cumbersome at first, but once you understand the logic behind it, it becomes a fast workflow. I’ll leave you a YouTube video where the steps I use are even easier to understand.
I usually create a line in the direction of the mold pull. You can either do it manually, or use the command “Line: Normal to Surface.” Then I create a circle perpendicular to the curve or line using the command “Circle Around Curve.”
I activate the “Plan View of CPlane” command and enable Project Snap so I can draw directly on that plane.
I adjust and modify the work while checking the draft angles/undercuts, etc. Once finished, I disable Auto CPlane, and the CPlane returns to its original Cartesian axis position.
I keep the circles, lines, or planes I use for orientation on a separate layer for possible future edits, so when I don’t need them, I can simply hide everything related to that specific mold.
Set the viewport to Isometric, of course, if you want to properly check the draft angles/undercuts. Using Perspective view to check these things is obviously useless.
I saw that you work in the nautical industry, so I recommend checking out this series of courses. They’re very well explained and will definitely be useful for you in the future. Among other things, in the first video he shows an interesting way to model hulls. In general, though, the whole series explains the fundamentals of Rhino.
here for example I was aligning the diamonds with the method I explained above, aligning different groups depending on the draft/extraction direction defined by the line. But for undercut modifications and similar operations, instead of using the circle, in this case I used the rectangle of the diamonds to position my CPlane.
Got it. I am retired & design and build wooden model ships as hobby. This hull is part of the research for a scratch build of the Spanish Jabeque Murciano to be used in a kit by Maris Stella. Thanks!
@Jeffrey_David_Modell The process may seem a bit cumbersome at first, but once you understand the logic behind it, it becomes a fast workflow. I’ll leave you a YouTube video where the steps I use are even easier to understand.
I usually create a line in the direction of the mold pull. You can either do it manually, or use the command “Line: Normal to Surface.” Then I create a circle perpendicular to the curve or line using the command “Circle Around Curve.”
I activate the “Plan View of CPlane” command and enable Project Snap so I can draw directly on that plane.
I adjust and modify the work while checking the draft angles/undercuts, etc. Once finished, I disable Auto CPlane, and the CPlane returns to its original Cartesian axis position.
I keep the circles, lines, or planes I use for orientation on a separate layer for possible future edits, so when I don’t need them, I can simply hide everything related to that specific mold.
Set the viewport to Isometric, of course, if you want to properly check the draft angles/undercuts. Using Perspective view to check these things is obviously useless.
I saw that you work in the nautical industry, so I recommend checking out this series of courses. They’re very well explained and will definitely be useful for you in the future. Among other things, in the first video he shows an interesting way to model hulls. In general, though, the whole series explains the fundamentals of Rhino.
I don’t think it does but I don’t know really which commands you are using for resetting? You can use top than perspective or default 4 view or use undo cplane command which is what I use.
RM