How do I apply an InstanceObject’s transform to the meshes it contains?

Hi @binigya,

RhinoMeshObjects creates meshes from some meshing parameters that you provide.

If all you want is an object’s standard render meshes, then use RhinoGetRenderMeshes.

Both of these functions will accept CRhinoInstanceObject objects and generate/return the correct meshes and in the correct transformed location. There is no need to perform any post- get mesh transformation after you’ve called either of these functions. This is why I am confused why you are transforming the meshes.

So, perhaps you can un-confuse me as to why either of these two functions don’t just work for you?

– Dale