How can I tile my building?

Hello, I have produced this solid geometry on grasshopper by cutting circular holes into it. I need to turn it into a panelization scheme however, and want to tile it so that it looks smth like the screenshot i uploaded (i also want it to have vertical divisions too. I’ve tried isotrimming the surface, however it gets rid of my circles and does not even have any correlation to them. Any help or advice would be appreciated thank you! (NO PLUGINS)

*I also want to be able to play around with the cull pattern of it.

A3_autosave.gh (96.1 KB)

I’m not sure if this is what you want, and fyi.
Panels.gh (18.8 KB)

Thank you so much, i was wondering is it possible to isotrim or divide a brep?

I think it’s possible. You can try based on the .gh file I provided.

I tried to but it’s not exactly what I was going for. I tried panelizing my surface, however, it ended up getting rid of all of my circles

I’d like to know if this is what you’re looking for? If so, you could try ShapeMap, for your reference.

PanelWithShapeMap.gh (20.0 KB)

so now I’m at the same problem I was earlier where the circles aren’t cutting through my surfaces. I managed to isotrim it, however the circles aren’t cutting through again :frowning:

*sorry my script is really messy because I’ve tried everything in one, but Im using the stuff at the top

A3_V2.gh (133.7 KB)

An attempt.

A3_V2 a.gh (144.3 KB)