Hi everyone. i cant offset a surface network in a same directions. some of them go outside and some of them go inside. i want all of them go outside. the base surfaces are hidden. please give me ur advices.
Patch will not take you anywhere, because you cannot join the deformed surfaces back to the main body.
The edges of the surface generated from Patch do not align with the base curves generate them in N-Gon cases like this.
I prepared the definition, hoping somebody can solve this long-term problem. Bowl-02 Ngon Patch.gh (101.1 KB)
thank u Quan. it seems u did it well. it takes time to understand what u did . im trying to figure it out. u really changed my vision to the problem. wish u best(s)
Sorry for going off topic, but is there a way to get rid of the linear seam running up the side of he bowl? It looks like it comes from the original surface made by @Odyssey (OP) – made by surface of revolution?
Yeah, that print is a little “dirty”. I’ve tried something that avoids the seam (it’s still there) by scaling the Voronoi³ cells. Not as clean and consistent as what I got from PolyOffset but I’ll have to ponder this… Two minute delay from SDiff takes patience.
It’s not right yet, I think this approach is a dead end. I can see the problems and have ideas (similar to version ‘Aug24b’) but have other things to do so will post what I’ve got and ponder it further…