I want to make a script to make this kind of sculpture/pavilion, I was thinking in using a singular model of an arc and. this arc should repeat itself and follow a complex curve, or something like that.
thank you.
for showing something analog, a real drawing. dont limit the creativity by the available tools, skills…
my -digital- apraoch with just one beam: make this one beam end with no curvature. so it can be rotated at the conections without creating a curvature break. play with possible patterns
it will not look as organic as your sketch. unless we combine a number of different beams…
did a digital sketch - no add on needed so far…
selfIntersections not solved yet.. but fun to play… frame_fromONE_beam.gh (20.3 KB)
Tangential question: who is the artist? Interesting installation!
Reminds me a bit of Lars Englund’s “Pars pro toto” series, and a bit of Lucy Irvine, although this seems to be a bending-active structure (behaviorally akin to Sean Ahlquist’s installations or some of the work Anders Deleuran did at CITA).
Here’s how I would approach this: populate a 3D volume with n random points, connect said points with a curve through points, create random pairs selecting from the initial points to connect them with lines, then use Kangaroo to simulate. The curve needs to be modelled as a thin mesh strip with bending resistance (curve torsion might be necessary to avoid sudden flips in the thin strip), while the lines can be simple springs.
Wasp can create aggregations of rigid elements, while this one seems more interdependent as an overall outcome.
Not that I know the answer - however {speaking for myself}, without understanding more about the ‘rules’ (if any) that you applied when repeating/aggregating what appears to be a ‘squiggly’ module, all is interpretative.
I thought of kangaroo as well and played with an idea, definitely low fidelity and not elegant as @ale2x72 would approach it – but I did start with a point population (I guess you could choose just about any method for this part), followed by some basic sorting prior to running it:
Disable surfaces for faster play (curves only): pseudosquiggle.gh (44.6 KB)