I have an extruded polygon, which Intend to manipulate with galapagos, eventually. I am trying to extrude a hole through it normal to a face. I am having a hard time extracting the normal. I double click and type normal and I think I tried every option, but I can’t seem to get it right. How can I come up with a vector or direction or line which is normal to a specified brep face?
In other words, if I increase the number of polygon sides in the extrusion, I want the through hole to still be normal to whichever side face I have chosen with list item. I know how to cut the hole and all, just not succeeding at extracting the normal vector for the extrude.