I need to make the surface from these curves as shown in the picture below. But I couldn’t. Tried every surface commands but they creating bad broken surfaces
Hi Ozan - create the underlying surface from continuous edge curves - the four obvious ones, or make the top edge and ExtrudeCrv, then Trim with the interior curves. The key is to start from the complete, clean ‘dog-leg’ curve that is clearly there at the top and bottom.
This edges need to be straight. In fact, all curve segments need to be straight of final surface. And the real problem is I can’t use segmented polyline for lofting them and trimming. Because these 2 curves (top-bottom) are not mirrored. The pattern is shifted half rectangle.
I see - how realistic must the geometry be? The action on the wood will be a twisting one on the narrower segments, I would imagine - so the segments top and bottom will be straight but there will be a twist. Can you post the file you have so far?
Hi Ozan - soomething like the attached, I would guess where the wider parts stay rigid and the twist is accomodated in the narrow parts - it is a rough approximation but may do -
I made the straight surfaces and then made the narrow ones by lofting to the split edges of these (SplitEdge command) I made the lofts tangent -
Ah, thanks a lot Pascal! This finish is exactly what I need.
Now I see what I missed when think to create that surface. We can think 3 seperate parts (wider ones in top-bottom and narrow ones in mid). And yes, twist is in the narrow parts as you said and as you modeled.
It’s “fragment patch” node. It can convert any closed curves to surface. I suggest to use “merge faces” node after this to removing isocurves of co-planar surfaces.