Holomark2_R6


(jesterKing) #65

I think the viewport size is hardcoded at 888x500


#66

Yes, as @jesterking suggests it’s a predefined size from back in the “fullHD is huge” days :wink:
It is important to test the size in a controlled environment, thus the fixed size and the custom display modes.

The reason for the odd placement is just that Rhino6 closes the viewports in a different order than Rhino5.
I’ll add a note to fix that for the next build.


#67

I get an error when trying to install the .rhi file:
image


(Nathan 'jesterKing' Letwory) #68

@dasiv on what SR are you? Paste the first line of output from the Rhino command _SystemInfo here.


#69

Yeah, as Nathan says, it might be SR related.
Unfortunately I compiled it by using the RhinoCommon.dll from the SR12 prerelease and that might require a newer build.


#70

Holomark 2 R6 v2,61

Total Score: 255185
   Total Runtime: 1270.32 sec
 
GPU scores: 238640 
   GPU_01 -   151.50 fps   - Cube 4 tests
   GPU_02 -     78.70 fps   - UDT Shape
   GPU_03 -   416.70 fps   - Wireframe
   GPU_04 -   400.00 fps   - Shaded
   GPU_05 -   120.50 fps   - Rendered
   GPU_06 -   163.90 fps   - Block Rendered
   GPU_07 -    1056 units     Nurbs @ 5 fps in Wireframe
   GPU_08 -     529 units     Nurbs @ 5 fps in Shaded
   GPU_09 -     146 units     Nurbs @ 5 fps in RenderSpeed
   GPU_10 -   156.30 fps   - RenderMesh Render
   GPU_11 -   400.00 fps   - RenderMesh RenderSpeed
   GPU_12 -   500.00 fps   - JoinedMesh Render
   GPU_13 -   769.20 fps   - JoinedMesh RenderSpeed
   GPU_14 -     154 units     mesh @ 15 fps in Shaded
   GPU_15 -     274 units     mesh @ 15 fps in Render
   GPU_16 -     976 units     mesh @ 15 fps in RenderSpeed
   GPU_17 -   238.10 fps   - mesh in Rendered Studio
   GPU_18 -     53.80 fps   - Nurbs in Rendered Studio
   GPU_19 -     57.10 fps   - Block Illustration
   GPU_20 -   149.00 fps   - 2D single
   GPU_21 -     91.70 fps   - 2D massive (20x)
 
CPU scores: 16545 
   CPU_01 -       5.98 sec   - Booleans and Contours
   CPU_02 -       1.22 sec   - Twist and Taper (UDT)
   CPU_03 -       7.22 sec   - Meshing Mini
   CPU_04 -       0.03 sec   - Extract Render Mesh
   CPU_05 -       0.02 sec   - Join Render Mesh
   CPU_06 -     11.99 sec   - Reduce Mesh
   CPU_07 -       0.91 sec   - Calculating Technical display
   CPU_08 -       2.85 sec   - Making Silhouettes
 
System manufacturer 
System Product Name

 NVIDIA GeForce RTX 2070 - 4095.0 MB
    DriverVersion: 25.21.14.1722
 
Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz
   NumberOfCores: 6   NumberOfLogicalProcessors: 12
   MaxClockSpeed: 3.7 GHz  
 

TotalPhysicalMemory: 32.0 GB
 
Microsoft Windows 10 Pro N
 - None - 64-bit
 
Rhino 6 sr 12 64 bit
AA level = 4

A bug in my PC configuration
#71

Hi out here,
I had the same issue with SR11 also. Installing SR12 solved the incompabillity but Rhino crashes after some time. Couldn’t find a rhino crash dump file but Windoof recorded something.
Unfortunately the dmp file is not allowed and the txt is to big.

Thank you for investing your time, Jorgen.

André


#72

In the 2nd run it worked. With fantastic score…

Holomark 2 R6 v2,61

Total Score: 248508
Total Runtime: 1152.03 sec

GPU scores: 227340
GPU_01 - 588.20 fps - Cube 4 tests
GPU_02 - 81.30 fps - UDT Shape
GPU_03 - 500.00 fps - Wireframe
GPU_04 - 454.50 fps - Shaded
GPU_05 - 142.90 fps - Rendered
GPU_06 - 181.80 fps - Block Rendered
GPU_07 - 863 units Nurbs @ 5 fps in Wireframe
GPU_08 - 496 units Nurbs @ 5 fps in Shaded
GPU_09 - 156 units Nurbs @ 5 fps in RenderSpeed
GPU_10 - 204.10 fps - RenderMesh Render
GPU_11 - 454.50 fps - RenderMesh RenderSpeed
GPU_12 - 526.30 fps - JoinedMesh Render
GPU_13 - 769.20 fps - JoinedMesh RenderSpeed
GPU_14 - 118 units mesh @ 15 fps in Shaded
GPU_15 - 359 units mesh @ 15 fps in Render
GPU_16 - 1038 units mesh @ 15 fps in RenderSpeed
GPU_17 - 277.80 fps - mesh in Rendered Studio
GPU_18 - 64.50 fps - Nurbs in Rendered Studio
GPU_19 - 72.50 fps - Block Illustration
GPU_20 - 142.70 fps - 2D single
GPU_21 - 94.30 fps - 2D massive (20x)

CPU scores: 21168
CPU_01 - 5.69 sec - Booleans and Contours
CPU_02 - 1.13 sec - Twist and Taper (UDT)
CPU_03 - 2.67 sec - Meshing Mini
CPU_04 - 0.03 sec - Extract Render Mesh
CPU_05 - 0.02 sec - Join Render Mesh
CPU_06 - 10.69 sec - Reduce Mesh
CPU_07 - 0.87 sec - Calculating Technical display
CPU_08 - 2.52 sec - Making Silhouettes

PC Specialist LTD
OctaneV 17

NVIDIA GeForce GTX 1070 - 4095.0 MB
DriverVersion: 24.21.13.9901

Intel® Core™ i7-8700K CPU @ 3.70GHz
NumberOfCores: 6 NumberOfLogicalProcessors: 12
MaxClockSpeed: 3.7 GHz

TotalPhysicalMemory: 32.0 GB

Microsoft Windows 10 Pro

  • None - 64-bit

Rhino 6 sr 12 64 bit


(B Design Bg2) #73

I noticed that video cards with 8 GB of video RAM such like GTX 1070 and RTX 2070 are shown as 4 GB in these performance tests. Is there any reason for that difference?


(Nathan 'jesterKing' Letwory) #74

Create a zip archive containing both files, then upload at rhino3d.com/upload - type up shortly what you were doing when Rhino crashed. A dev will get this on the todo list to investigate and fix.


(Litwinaa) #75

Hello B Design Bg2,

I noticed and was wondering the same thing.

Thank you,

Andy


#76

sorry for the delay in replying. Here is my SR report:

Rhino 6 SR10 2018-10-6 (Rhino 6, 6.10.18279.17351, Git hash:master @ dcc8b4dc1c0590dc372722e624f0f6b1407e1469)
Licence type: Commercial, build 2018-10-06
License details: Cloud Zoo. In use by: dallas

Windows 10.0 SR0.0 or greater (Physical RAM: 64Gb)

Quadro M2200/PCIe/SSE2 (OpenGL ver:4.5.0 NVIDIA 382.99)


(Jeff Lasor) #77


(Steve Baer) #78

It would be interesting to see how the same setup compares to V5


(Jeff Lasor) #79

Something doesn’t seem/look right in how you’re bailing out of some of the tests… It looks like you’re bailing when FPS reaches 5 in some cases and 15 in others…However, if you sit and watch the results on the command line, as you’re approaching the bail out number, you’ll see (I do here anyways) a broad range of values occurring… For example: For GPU_07, as I approach 5fps, the value on the command line fluctuates pretty significantly… It’ll show 5.8 then 6.1, then 5.3, then 6.2, then 5.6, then 5.4, then 6.0, …and then all of a sudden it bails. Is it waiting to hit 5.0 once, and then bails? Or are you looking at averages over some number of frames?

I ran it again, and I too see better results the second time through.


#80

True, that depends on the display modes that are tested. GPU 07- 09 has 5 fps as limit while GPU 14-16 has 15 (It even says so on the score sheet :wink: ) This was chosen as limits for Rhino5 and Holomark2_R6 is just using the same settings even though Rhino6 is much faster.

Regarding “bailing out” you are very right. I made a simple “when fps drops below, terminate” decision, with no doubleckecking to see if a background process is using the CPU. (But it always checks with three frames)
I will not us a populating test for HM3 though, there I will use fixed numbers and rather check how many frames can be drawn during x seconds.

Why your system spend 6 seconds on meshing the first time, and only 3 (!!!) seconds the second time is beyond me and surely is not Holomarks fault, so I bet Windows did some background stuff there. But obviously both the CPU 04 and 05 are silly tests since they are way too fast to give any nuanced scores.

Thanks for testing though, and if you want to test the same system with Holomark2 for Rhino5 then the scores should be as comparable as possible. The only difference is that the HM2_R6 mini is a bit cooler with some decals on it and that the display modes aren’t identical, but as close as I could make them.


#81

Hi,
after installing Orca for Rhino, Express marine and several more plugins and net framework 3.5 the brandnew Laptop slowed down to 165782 points.
I think this is still great for a Laptop, but annoying when it was so fast first.
Any tips?


(Jeff Lasor) #82

I guess the first thing I would try is to load protect all of the said plugins that you’ve installed, and see if your speeds return… If so, start turning on the plugins one at a time to see if it’s any one plugin causing the performance hit, or if it’s a combination of some/all of them.

-J


(Coker-0ne) #83

Hello guys! I just bought a new laptop and tried to run holomark 2 in rhino 6. Although I have a query related to CPU. The laptop has an I7-8850H ( six core 2.6ghz, 4.3Ghz Turbo ). When I run the Holomark it shows me as a result that my cpu run at 2.6Ghz. So why during the benchmark it didnt run in higher frequency than 2.6 to reach the turbo frequency?

Thank you!


(Laurent Delrieu) #84


Holomark 2 R6 v2,61

Total Score: 138775
Total Runtime: 551.09 sec

GPU scores: 118250
GPU_01 - 506.30 fps - Cube 4 tests
GPU_02 - 66.70 fps - UDT Shape
GPU_03 - 370.40 fps - Wireframe
GPU_04 - 294.10 fps - Shaded
GPU_05 - 108.70 fps - Rendered
GPU_06 - 105.30 fps - Block Rendered
GPU_07 - 412 units Nurbs @ 5 fps in Wireframe
GPU_08 - 185 units Nurbs @ 5 fps in Shaded
GPU_09 - 114 units Nurbs @ 5 fps in RenderSpeed
GPU_10 - 142.90 fps - RenderMesh Render
GPU_11 - 322.60 fps - RenderMesh RenderSpeed
GPU_12 - 333.30 fps - JoinedMesh Render
GPU_13 - 714.30 fps - JoinedMesh RenderSpeed
GPU_14 - 49 units mesh @ 15 fps in Shaded
GPU_15 - 206 units mesh @ 15 fps in Render
GPU_16 - 469 units mesh @ 15 fps in RenderSpeed
GPU_17 - 144.90 fps - mesh in Rendered Studio
GPU_18 - 38.30 fps - Nurbs in Rendered Studio
GPU_19 - 34.20 fps - Block Illustration
GPU_20 - 74.00 fps - 2D single
GPU_21 - 11.40 fps - 2D massive (20x)

CPU scores: 20525
CPU_01 - 5.83 sec - Booleans and Contours
CPU_02 - 1.17 sec - Twist and Taper (UDT)
CPU_03 - 2.87 sec - Meshing Mini
CPU_04 - 0.03 sec - Extract Render Mesh
CPU_05 - 0.02 sec - Join Render Mesh
CPU_06 - 10.74 sec - Reduce Mesh
CPU_07 - 0.88 sec - Calculating Technical display
CPU_08 - 2.82 sec - Making Silhouettes

System manufacturer
System Product Name

NVIDIA Quadro P2000 - 4095.0 MB
DriverVersion: 23.21.13.9133

Intel® Core™ i7-8700 CPU @ 3.20GHz
NumberOfCores: 6 NumberOfLogicalProcessors: 12
MaxClockSpeed: 3.19 GHz

TotalPhysicalMemory: 32.0 GB

Microsoft Windows 10 Professionnel

  • None - 64 bits

Rhino 6 sr 12 64 bit
AA level = 8