Holomark 2 Scores (Searchable Text Results)

my 4 yo desktop, last test before retiring it and replace with new laptop;

Holomark 2 v2,2,03

Total Score: 27487
Total Runtime: 171.6 sec

GPU scores: 14810
GPU_01 - 221.00 fps - Cube 4 tests
GPU_02 - 30.20 fps - UDT Shape
GPU_03 - 57.80 fps - Wireframe
GPU_04 - 29.20 fps - Shaded
GPU_05 - 16.70 fps - Rendered
GPU_06 - 15.80 fps - Block Rendered
GPU_07 - 14 units Nurbs @ 5 fps in Wireframe
GPU_08 - 8 units Nurbs @ 5 fps in Shaded
GPU_09 - 12 units Nurbs @ 5 fps in RenderSpeed
GPU_10 - 47.40 fps - RenderMesh Render
GPU_11 - 144.90 fps - RenderMesh RenderSpeed
GPU_12 - 45.50 fps - JoinedMesh Render
GPU_13 - 333.30 fps - JoinedMesh RenderSpeed
GPU_14 - 12 units mesh @ 15 fps in Shaded
GPU_15 - 4 units mesh @ 15 fps in Render
GPU_16 - 34 units mesh @ 15 fps in RenderSpeed
GPU_17 - 25.10 fps - mesh in Rendered Studio
GPU_18 - 4.40 fps - Nurbs in Rendered Studio
GPU_19 - 13.80 fps - Block Illustration
GPU_20 - 47.40 fps - 2D single
GPU_21 - 9.20 fps - 2D massive (20x)

CPU scores: 12677
CPU_01 - 12.64 sec - Booleans and Contours
CPU_02 - 2.02 sec - Twist and Taper (UDT)
CPU_03 - 5.60 sec - Meshing Mini
CPU_04 - 0.04 sec - Extract Render Mesh
CPU_05 - 0.05 sec - Join Render Mesh
CPU_06 - 12.90 sec - Reduce Mesh
CPU_07 - 1.77 sec - Calculating Technical display
CPU_08 - 4.42 sec - Making Silhouettes

Dell Inc.
Precision WorkStation T7500

NVIDIA Quadro FX 5800 - 4095.0 MB
DriverVersion: 9.18.13.4066

Intel® Xeon® CPU X5680 @ 3.33GHz
NumberOfCores: 6 NumberOfLogicalProcessors: 6
MaxClockSpeed: 3.33 GHz

TotalPhysicalMemory: 24.0 GB

Microsoft Windows 7 Enterprise

  • Service Pack 1 - 64-bit

Rhino 5 sr 12 64 bit

Self-assembled system in a mATX case, 500 GB SSD: so far nice and quiet. 980€, 1540€ with OS and all peripherals.

Holomark 2 v2,2,03

Total Score: 55780
Total Runtime: 140.2 sec

GPU scores: 35900
GPU_01 - 1290.30 fps - Cube 4 tests
GPU_02 - 58.10 fps - UDT Shape
GPU_03 - 106.40 fps - Wireframe
GPU_04 - 71.90 fps - Shaded
GPU_05 - 46.70 fps - Rendered
GPU_06 - 45.00 fps - Block Rendered
GPU_07 - 24 units Nurbs @ 5 fps in Wireframe
GPU_08 - 16 units Nurbs @ 5 fps in Shaded
GPU_09 - 50 units Nurbs @ 5 fps in RenderSpeed
GPU_10 - 169.50 fps - RenderMesh Render
GPU_11 - 163.90 fps - RenderMesh RenderSpeed
GPU_12 - 256.40 fps - JoinedMesh Render
GPU_13 - 129.90 fps - JoinedMesh RenderSpeed
GPU_14 - 6 units mesh @ 15 fps in Shaded
GPU_15 - 10 units mesh @ 15 fps in Render
GPU_16 - 18 units mesh @ 15 fps in RenderSpeed
GPU_17 - 138.90 fps - mesh in Rendered Studio
GPU_18 - 15.80 fps - Nurbs in Rendered Studio
GPU_19 - 34.00 fps - Block Illustration
GPU_20 - 80.60 fps - 2D single
GPU_21 - 14.60 fps - 2D massive (20x)

CPU scores: 19880
CPU_01 - 7.81 sec - Booleans and Contours
CPU_02 - 0.92 sec - Twist and Taper (UDT)
CPU_03 - 3.16 sec - Meshing Mini
CPU_04 - 0.02 sec - Extract Render Mesh
CPU_05 - 0.04 sec - Join Render Mesh
CPU_06 - 9.38 sec - Reduce Mesh
CPU_07 - 1.18 sec - Calculating Technical display
CPU_08 - 2.64 sec - Making Silhouettes

System manufacturer
System Product Name

NVIDIA GeForce GTX 1060 6GB - 4095.0 MB
DriverVersion: 21.21.13.7270

Intel® Core™ i5-6600K CPU @ 3.50GHz
NumberOfCores: 4 NumberOfLogicalProcessors: 4
MaxClockSpeed: 3.5 GHz

TotalPhysicalMemory: 16.0 GB

Microsoft Windows 10 Home

  • None - 64-Bit

Rhino 5 sr 13 64 bit

No one has a GTX1080, yet?

Holomark 2 v2,2,03

Total Score: 39927
Total Runtime: 292.41 sec

GPU scores: 30790
GPU_01 - 310.10 fps - Cube 4 tests
GPU_02 - 41.30 fps - UDT Shape
GPU_03 - 75.20 fps - Wireframe
GPU_04 - 53.20 fps - Shaded
GPU_05 - 36.50 fps - Rendered
GPU_06 - 35.20 fps - Block Rendered
GPU_07 - 20 units Nurbs @ 5 fps in Wireframe
GPU_08 - 13 units Nurbs @ 5 fps in Shaded
GPU_09 - 40 units Nurbs @ 5 fps in RenderSpeed
GPU_10 - 97.10 fps - RenderMesh Render
GPU_11 - 243.90 fps - RenderMesh RenderSpeed
GPU_12 - 133.30 fps - JoinedMesh Render
GPU_13 - 222.20 fps - JoinedMesh RenderSpeed
GPU_14 - 7 units mesh @ 15 fps in Shaded
GPU_15 - 8 units mesh @ 15 fps in Render
GPU_16 - 436 units mesh @ 15 fps in RenderSpeed
GPU_17 - 92.60 fps - mesh in Rendered Studio
GPU_18 - 13.20 fps - Nurbs in Rendered Studio
GPU_19 - 27.20 fps - Block Illustration
GPU_20 - 56.80 fps - 2D single
GPU_21 - 9.40 fps - 2D massive (20x)

CPU scores: 9137
CPU_01 - 9.80 sec - Booleans and Contours
CPU_02 - 22.41 sec - Twist and Taper (UDT)
CPU_03 - 4.12 sec - Meshing Mini
CPU_04 - 0.15 sec - Extract Render Mesh
CPU_05 - 0.04 sec - Join Render Mesh
CPU_06 - 11.40 sec - Reduce Mesh
CPU_07 - 1.66 sec - Calculating Technical display
CPU_08 - 5.14 sec - Making Silhouettes

Micro-Star International Co., Ltd.
GS73VR 6RF

NVIDIA GeForce GTX 1060 - 4095.0 MB
DriverVersion: 21.21.13.6902
Intel® HD Graphics 530 - 1024.0 MB
DriverVersion: 20.19.15.4474

Intel® Core™ i7-6700HQ CPU @ 2.60GHz
NumberOfCores: 4 NumberOfLogicalProcessors: 8
MaxClockSpeed: 2.6 GHz

TotalPhysicalMemory: 16.0 GB

Microsoft Windows 10 Home

  • None - 64-bit

Rhino 5 sr 13 64 bit

Holomark 2 v2,2,03

Total Score: 20249
Total Runtime: 242.29 sec

GPU scores: 6310
GPU_01 - 79.20 fps - Cube 4 tests
GPU_02 - 29.60 fps - UDT Shape
GPU_03 - 59.90 fps - Wireframe
GPU_04 - 21.80 fps - Shaded
GPU_05 - 9.40 fps - Rendered
GPU_06 - 9.50 fps - Block Rendered
GPU_07 - 13 units Nurbs @ 5 fps in Wireframe
GPU_08 - 6 units Nurbs @ 5 fps in Shaded
GPU_09 - 8 units Nurbs @ 5 fps in RenderSpeed
GPU_10 - 11.50 fps - RenderMesh Render
GPU_11 - 28.40 fps - RenderMesh RenderSpeed
GPU_12 - 9.90 fps - JoinedMesh Render
GPU_13 - 24.20 fps - JoinedMesh RenderSpeed
GPU_14 - 1 units mesh @ 15 fps in Shaded
GPU_15 - 1 units mesh @ 15 fps in Render
GPU_16 - 2 units mesh @ 15 fps in RenderSpeed
GPU_17 - 3.30 fps - mesh in Rendered Studio
GPU_18 - 2.10 fps - Nurbs in Rendered Studio
GPU_19 - 19.50 fps - Block Illustration
GPU_20 - 40.20 fps - 2D single
GPU_21 - 5.40 fps - 2D massive (20x)

CPU scores: 13939
CPU_01 - 10.96 sec - Booleans and Contours
CPU_02 - 1.71 sec - Twist and Taper (UDT)
CPU_03 - 4.84 sec - Meshing Mini
CPU_04 - 0.05 sec - Extract Render Mesh
CPU_05 - 0.06 sec - Join Render Mesh
CPU_06 - 12.85 sec - Reduce Mesh
CPU_07 - 1.78 sec - Calculating Technical display
CPU_08 - 3.62 sec - Making Silhouettes

Gigabyte Technology Co., Ltd.
To be filled by O.E.M.

NVIDIA GeForce 210 - 1024.0 MB
DriverVersion: 9.18.13.4195

Intel® Core™ i7-3930K CPU @ 3.20GHz
NumberOfCores: 6 NumberOfLogicalProcessors: 12
MaxClockSpeed: 3.8 GHz

TotalPhysicalMemory: 16.0 GB

Microsoft Windows 10 Pro

  • None - 64 bitar

Rhino 5 sr 13 64 bit

Edit: Removed duplicates from data;
Edit2: Updated Regex & results (R15), now including two runs of Holo’s GTX 1070
Edit2: Updated Regex & results (R16), now including 1 or 2 GPU cards in the listing (GPU_ & GPU2_)

I created some Regular Expressions (attached) to extract some data from these pages and made a summary file in Excel of it (attached), see Fig 1. More info about how to work with the data (attached) far below.

Fig 1. Summary of Holomark 2 (some data from the thread “Holomark 2 Released!” is included as well), Edit2: Includes two test runs with GTX 1070 :

How to

I manually copied data from this thread and also some of the results from the “Holomark 2 Released!” thread into a text file (txt-file attached). This file was processed with a bunch of Regexes in EditPad Pro. The resulting file (.csv) I then imported to Excel and refined by

  1. First, fill in missing (repeated) user names in the empty cells (see Fig 2 below). These missing names are from multiple test runs with different settings.
  2. Set “Filter” in columns.
  3. Sort the file (first col) and removing the extra header lines (should be bunched together when sorted).
  4. Removing duplicates
  5. Widen the columns, and off you go.

Fig 2. Fix missing names (due to multiple test results in the same post):

Useful data with results up to the time of this posting is attached.

Hopefully you find this contribution useful, and also feel free to enhance the Regex (it’s raw and brute as is) if you would like extract more info (columns) from the raw data. But be aware, it’s easy to break the current match… :slight_smile:

// Rolf

Raw data (copy and paste from this web page and more). May contain duplicates :

__Holomark Data 2016-09 Raw.txt (90.6 KB)

Data refined (“extracted”) with Regex, ready for import into Excel. May contain duplicates :

__Holomark Data 2016-09 Extracted R16.txt (51.6 KB)

Data fixed, cleaned, dupes removed, and filter activated, in Excel format :

__Holomark Data 2016-09 Extracted R16.zip (27.7 KB)

Regex SEARCH (PCRE) R09 Fixes in R15 :

  • Now you can define your own field “Comment:” (example text: “Run1: NoAA”, “Run2: 2xAA” or “Run1: Optimized/Quality” etc.
  • Now extracts two CPU cores
  • Different post date/time: Splits Hour/h/m & year/Month (either)

Regex Search Holomark R16.txt (2.9 KB)

Regex REPLACE (these two files should match) R09 R15:

Regex Replace Holomark R16.txt (1.5 KB)

.

1 Like

Hint: Do not change the Holomark text

Attention: When you post your data, please try not to change anything in the text produced by Holomark because then it gets difficult to find matches with Regex (regex isn’t as smart as program code in considering alternative scenarios). The current regex first tries to find a match starting from the username and date, if that fails, it tries from the first occurence of the text “Holomark” until the last line about Rhino version until the last word (32 or 64) " bit".

Place any additional text or message

  1. Before “Holomark…”
  2. Do not touch until…
  3. After “Rhino… bit”

So, at the beginning or end of your post you can add text, but do not change what Holomark produced. Thanks.


Multiple results can be posted in separate posts (then there’s no need to modify the missing usernames in results pasted in after the first result.

@Halo
May I suggest that you include a hint and markers (useful for the regex) in the text produced by Holomark, that people should not modify the layout between two visual markers, perhaps something like such:

(** 
Please do not modify the lines below
------------------------------------------------------
Holomark 2 v2..............
...
...
Rhino 5 sr 8 64 bit
------------------------------------------------------
Please do not modify the lines above 
**)

// Rolf

Hi Rolf!
I can add that, I had that kind of string generator in holomark1, but I never got around to making a better solution for handling the data in holomark2, so I removed it. So it shouldn’t be very difficult to add for Holomark3.

Thanks for collecting the data! Make sure you store both TOTAL, GPU and CPU scores in your chart. (It looked like you only had the Total score there, but I might have seen wrong)

Edit: Now I updated the regex to capture both the 2st and the 2nd GPU card. (all files in the original post above was updated) to “R16”).


Hi @Holo,
yes, I do have them all in the chart, just not all of them in the screenshot. I think my screen is too narrow for that. :slight_smile:

These are the columns (68 73 of them):

01 TOT_SCORE
02 TOT_RUNTIME
03 TOT_RT_UNIT
04 GPU_BRAND
05 GPU_MODEL
06 GPU_MEM
07 GPU2_MEM_UNIT
08 GPU2_BRAND
09 GPU2_MODEL
10 GPU2_MEM
11 GPU2_MEM_UNIT
12 USERNAME
13 COMMENT
14 GPU_SCORES
15 CPU_SCORES
16 GPU_DRV
17 GPU2_DRV
18 CPU
19 CPU_GHZ
20 CPU_GHZ_UNIT
21 CPU_CORES
22 CPU_LOGICAL_PROC
23 CPU_MAX_GHZ
24 CPU2
25 CPU2_GHZ
26 CPU2_GHZ_UNIT
27 CPU2_CORES
28 CPU2_LOGICAL_PROC
29 CPU2_MAX_GHZ
30 PHYSICAL_MEM
31 GPU_01
32 GPU_02
33 GPU_03
34 GPU_04
35 GPU_05
36 GPU_06
37 GPU_07
38 GPU_08
39 GPU_09
40 GPU_10
41 GPU_11
42 GPU_12
43 GPU_13
44 GPU_14
45 GPU_15
46 GPU_16
47 GPU_17
48 GPU_18
49 GPU_19
50 GPU_20
51 GPU_21

52 CPU_01
53 CPU_02
54 CPU_03
55 CPU_04
56 CPU_05
57 CPU_06
58 CPU_07
59 CPU_08

60 OEM_1
61 OEM_2
62 OS
63 OS_SP
64 OS_BITS
65 RHINO_R
66 RHINO_SR
67 RHINO_BITS
68 MONTH
69 YEAR
70 TIME
71 TIME_UNIT
72 HOLOMARK_REV
73 HOLOMARK_BETA

Only CPU’s are repeated (if multiple), not multiple GPU’s. So in the resulting columns only the last GPU is recorded (if multiple). I’m working on fixing the regex to capture at least two GPU’s, if any.

For this I would add some extra columns calling them “GPU2_…”

8   GPU2_BRAND
9   GPU2_MODEL
10  GPU2_MEM
11  GPU2_MEM_UNIT
xx  GPU2_REV

.

// Rolf

1 Like

I got a Microsoft Surface book , with Performance base ( NVIDIA GeForce GTX 965M - 2048.0 MB )
running Rhino on an external 4K monitor (while tablet display used as second monitor)

Holomark 2 v2,2,03

Total Score: 29895
Total Runtime: 150.58 sec

GPU scores: 17260
GPU_01 - 481.90 fps - Cube 4 tests
GPU_02 - 37.50 fps - UDT Shape
GPU_03 - 75.20 fps - Wireframe
GPU_04 - 52.10 fps - Shaded
GPU_05 - 34.00 fps - Rendered
GPU_06 - 32.50 fps - Block Rendered
GPU_07 - 17 units Nurbs @ 5 fps in Wireframe
GPU_08 - 11 units Nurbs @ 5 fps in Shaded
GPU_09 - 24 units Nurbs @ 5 fps in RenderSpeed
GPU_10 - 109.90 fps - RenderMesh Render
GPU_11 - 80.00 fps - RenderMesh RenderSpeed
GPU_12 - 56.50 fps - JoinedMesh Render
GPU_13 - 67.60 fps - JoinedMesh RenderSpeed
GPU_14 - 1 units mesh @ 15 fps in Shaded
GPU_15 - 3 units mesh @ 15 fps in Render
GPU_16 - 7 units mesh @ 15 fps in RenderSpeed
GPU_17 - 70.90 fps - mesh in Rendered Studio
GPU_18 - 11.00 fps - Nurbs in Rendered Studio
GPU_19 - 24.60 fps - Block Illustration
GPU_20 - 42.70 fps - 2D single
GPU_21 - 8.10 fps - 2D massive (20x)

CPU scores: 12635
CPU_01 - 11.11 sec - Booleans and Contours
CPU_02 - 1.76 sec - Twist and Taper (UDT)
CPU_03 - 4.39 sec - Meshing Mini
CPU_04 - 0.11 sec - Extract Render Mesh
CPU_05 - 0.07 sec - Join Render Mesh
CPU_06 - 15.98 sec - Reduce Mesh
CPU_07 - 2.47 sec - Calculating Technical display
CPU_08 - 3.68 sec - Making Silhouettes

Microsoft Corporation
Surface Book

NVIDIA GeForce GTX 965M - 2048.0 MB
DriverVersion: 21.21.13.6961
Intel® HD Graphics 520 - 1024.0 MB
DriverVersion: 20.19.15.4463

Intel® Core™ i7-6600U CPU @ 2.60GHz
NumberOfCores: 2 NumberOfLogicalProcessors: 4
MaxClockSpeed: 2.81 GHz

TotalPhysicalMemory: 16.0 GB

Microsoft Windows 10 Pro

  • None - 64-bit

Rhino 5 sr 13 64 bit

Surface Book with Performance Base stand alone (no external monitor)
Holomark 2 v2,2,03

Total Score: 32798
Total Runtime: 137.72 sec

GPU scores: 18820
GPU_01 - 588.20 fps - Cube 4 tests
GPU_02 - 43.10 fps - UDT Shape
GPU_03 - 85.50 fps - Wireframe
GPU_04 - 58.10 fps - Shaded
GPU_05 - 37.60 fps - Rendered
GPU_06 - 36.10 fps - Block Rendered
GPU_07 - 19 units Nurbs @ 5 fps in Wireframe
GPU_08 - 12 units Nurbs @ 5 fps in Shaded
GPU_09 - 23 units Nurbs @ 5 fps in RenderSpeed
GPU_10 - 106.40 fps - RenderMesh Render
GPU_11 - 78.10 fps - RenderMesh RenderSpeed
GPU_12 - 56.20 fps - JoinedMesh Render
GPU_13 - 64.50 fps - JoinedMesh RenderSpeed
GPU_14 - 1 units mesh @ 15 fps in Shaded
GPU_15 - 3 units mesh @ 15 fps in Render
GPU_16 - 7 units mesh @ 15 fps in RenderSpeed
GPU_17 - 69.40 fps - mesh in Rendered Studio
GPU_18 - 12.60 fps - Nurbs in Rendered Studio
GPU_19 - 28.80 fps - Block Illustration
GPU_20 - 47.20 fps - 2D single
GPU_21 - 8.70 fps - 2D massive (20x)

CPU scores: 13978
CPU_01 - 10.11 sec - Booleans and Contours
CPU_02 - 1.43 sec - Twist and Taper (UDT)
CPU_03 - 3.92 sec - Meshing Mini
CPU_04 - 0.03 sec - Extract Render Mesh
CPU_05 - 0.05 sec - Join Render Mesh
CPU_06 - 14.95 sec - Reduce Mesh
CPU_07 - 2.02 sec - Calculating Technical display
CPU_08 - 3.26 sec - Making Silhouettes

Microsoft Corporation
Surface Book

NVIDIA GeForce GTX 965M - 2048.0 MB
DriverVersion: 21.21.13.6961
Intel® HD Graphics 520 - 1024.0 MB
DriverVersion: 20.19.15.4463

Intel® Core™ i7-6600U CPU @ 2.60GHz
NumberOfCores: 2 NumberOfLogicalProcessors: 4
MaxClockSpeed: 2.81 GHz

TotalPhysicalMemory: 16.0 GB

Microsoft Windows 10 Pro

  • None - 64-bit

Rhino 5 sr 13 64 bit

This is a friend’s custom build:

Holomark 2 v2,2,03

Total Score: 51173
Total Runtime: 160.05 sec

GPU scores: 35430
GPU_01 - 1290.30 fps - Cube 4 tests
GPU_02 - 37.90 fps - UDT Shape
GPU_03 - 52.90 fps - Wireframe
GPU_04 - 60.20 fps - Shaded
GPU_05 - 44.10 fps - Rendered
GPU_06 - 42.70 fps - Block Rendered
GPU_07 - 22 units Nurbs @ 5 fps in Wireframe
GPU_08 - 14 units Nurbs @ 5 fps in Shaded
GPU_09 - 46 units Nurbs @ 5 fps in RenderSpeed
GPU_10 - 156.30 fps - RenderMesh Render
GPU_11 - 263.20 fps - RenderMesh RenderSpeed
GPU_12 - 256.40 fps - JoinedMesh Render
GPU_13 - 204.10 fps - JoinedMesh RenderSpeed
GPU_14 - 7 units mesh @ 15 fps in Shaded
GPU_15 - 10 units mesh @ 15 fps in Render
GPU_16 - 26 units mesh @ 15 fps in RenderSpeed
GPU_17 - 137.00 fps - mesh in Rendered Studio
GPU_18 - 15.10 fps - Nurbs in Rendered Studio
GPU_19 - 31.00 fps - Block Illustration
GPU_20 - 38.30 fps - 2D single
GPU_21 - 7.70 fps - 2D massive (20x)

CPU scores: 15743
CPU_01 - 9.36 sec - Booleans and Contours
CPU_02 - 1.69 sec - Twist and Taper (UDT)
CPU_03 - 4.21 sec - Meshing Mini
CPU_04 - 0.03 sec - Extract Render Mesh
CPU_05 - 0.05 sec - Join Render Mesh
CPU_06 - 11.02 sec - Reduce Mesh
CPU_07 - 1.46 sec - Calculating Technical display
CPU_08 - 3.94 sec - Making Silhouettes

MSI
MS-7A20

NVIDIA GeForce GTX 1080 - 4095.0 MB
DriverVersion: 22.21.13.8205

Intel® Core™ i7-6850K CPU @ 3.60GHz
NumberOfCores: 6 NumberOfLogicalProcessors: 12
MaxClockSpeed: 3.6 GHz

TotalPhysicalMemory: 32.0 GB

Microsoft Windows 10 Pro

  • None - 64-bit

Rhino 5 sr 14 64 bit

1 Like

@Holo, in the test above, it’s reporting 4GB of RAM on the GTX 1080. That’s an 8GB card. Is only 4GB available to Rhino?

No. Rhino doesn’t control access to VRAM, it only reports what it finds - and occasionally gets the wrong information. But this is only reporting of information.

hello, i think i shold get more than this… any suggestions?

Here my weak result. (It’s a 11GB card.) I started the test under daily conditions - some other program are open in the back ground. I observed that the GPU power wasn’t use during the test. I’m curious for Rhino 6.

Holomark 2 v2,2,03

Total Score: 22121
Total Runtime: 172.05 sec

GPU scores: 11410
GPU_01 - 58.30 fps - Cube 4 tests
GPU_02 - 29.20 fps - UDT Shape
GPU_03 - 60.60 fps - Wireframe
GPU_04 - 37.50 fps - Shaded
GPU_05 - 27.60 fps - Rendered
GPU_06 - 26.80 fps - Block Rendered
GPU_07 - 16 units Nurbs @ 5 fps in Wireframe
GPU_08 - 8 units Nurbs @ 5 fps in Shaded
GPU_09 - 21 units Nurbs @ 5 fps in RenderSpeed
GPU_10 - 59.20 fps - RenderMesh Render
GPU_11 - 59.20 fps - RenderMesh RenderSpeed
GPU_12 - 58.80 fps - JoinedMesh Render
GPU_13 - 58.80 fps - JoinedMesh RenderSpeed
GPU_14 - 4 units mesh @ 15 fps in Shaded
GPU_15 - 5 units mesh @ 15 fps in Render
GPU_16 - 28 units mesh @ 15 fps in RenderSpeed
GPU_17 - 60.60 fps - mesh in Rendered Studio
GPU_18 - 8.80 fps - Nurbs in Rendered Studio
GPU_19 - 19.40 fps - Block Illustration
GPU_20 - 46.50 fps - 2D single
GPU_21 - 5.80 fps - 2D massive (20x)

CPU scores: 10711
CPU_01 - 10.93 sec - Booleans and Contours
CPU_02 - 2.05 sec - Twist and Taper (UDT)
CPU_03 - 4.78 sec - Meshing Mini
CPU_04 - 0.03 sec - Extract Render Mesh
CPU_05 - 0.06 sec - Join Render Mesh
CPU_06 - 21.13 sec - Reduce Mesh
CPU_07 - 4.07 sec - Calculating Technical display
CPU_08 - 3.63 sec - Making Silhouettes

ASUSTeK COMPUTER INC.
Z9PE-D8 WS

NVIDIA GeForce GTX 1080 Ti - 4095.0 MB
DriverVersion: 23.21.13.8813

Intel® Xeon® CPU E5-2687W 0 @ 3.10GHz
NumberOfCores: 8 NumberOfLogicalProcessors: 16
MaxClockSpeed: 3.1 GHz

Intel® Xeon® CPU E5-2687W 0 @ 3.10GHz
NumberOfCores: 8 NumberOfLogicalProcessors: 16
MaxClockSpeed: 3.1 GHz

TotalPhysicalMemory: 56.0 GB

Microsoft Windows 7 Professional

  • Service Pack 1 - 64-Bit

Rhino 5 sr 14 64 bit

Are you running vray by any chance? -kill the plugin during load.

How can I kill a plugin during load?

I disbaled it and started Rhino without Vray, but the results are not so different.

Thank you,
Micha

Since you have multiple cards you’ll have to make sure the card you want to benchmark is driving the primary display.

Right, the 1080 is the one for the monitor. Maybe the Dual Xeon cause the bad result.