Holomark 2 Released!

I have downloaded the Holomark2 Benchmark at holomark2.com
This is a test in the architecture office machine.


Antialiasing: 8x | Mip Map Filtering: Linear | Anisotropic Filtering: High | Driver v: 416.81

Same test with options disable:


Antialiasing: None | Mip Map Filtering: None | Anisotropic Filtering: None | Driver v: 416.81
Only mesh tests was improved.

This should be the latest of the V5 version:

While others may post high scores, I think my score is one of the lowest on this thread:


Holomark 2 v2,2,03

Total Score: 12183
Total Runtime: 277.79 sec

GPU scores: 7460
GPU_01 - 224.70 fps - Cube 4 tests
GPU_02 - 11.00 fps - UDT Shape
GPU_03 - 26.10 fps - Wireframe
GPU_04 - 18.80 fps - Shaded
GPU_05 - 10.60 fps - Rendered
GPU_06 - 8.60 fps - Block Rendered
GPU_07 - 5 units Nurbs @ 5 fps in Wireframe
GPU_08 - 3 units Nurbs @ 5 fps in Shaded
GPU_09 - 10 units Nurbs @ 5 fps in RenderSpeed
GPU_10 - 29.90 fps - RenderMesh Render
GPU_11 - 59.20 fps - RenderMesh RenderSpeed
GPU_12 - 45.70 fps - JoinedMesh Render
GPU_13 - 46.90 fps - JoinedMesh RenderSpeed
GPU_14 - 2 units mesh @ 15 fps in Shaded
GPU_15 - 3 units mesh @ 15 fps in Render
GPU_16 - 4 units mesh @ 15 fps in RenderSpeed
GPU_17 - 30.20 fps - mesh in Rendered Studio
GPU_18 - 3.10 fps - Nurbs in Rendered Studio
GPU_19 - 7.20 fps - Block Illustration
GPU_20 - 21.70 fps - 2D single
GPU_21 - 4.30 fps - 2D massive (20x)

CPU scores: 4723
CPU_01 - 40.91 sec - Booleans and Contours
CPU_02 - 4.83 sec - Twist and Taper (UDT)
CPU_03 - 17.70 sec - Meshing Mini
CPU_04 - 0.16 sec - Extract Render Mesh
CPU_05 - 0.22 sec - Join Render Mesh
CPU_06 - 22.46 sec - Reduce Mesh
CPU_07 - 5.37 sec - Calculating Technical display
CPU_08 - 14.21 sec - Making Silhouettes

LENOVO
20378

Intel® HD Graphics 4600 - 1024.0 MB
DriverVersion: 10.18.14.4029
NVIDIA GeForce GTX 960M - 4095.0 MB
DriverVersion: 26.21.14.3064

Intel® Core™ i7-4720HQ CPU @ 2.60GHz
NumberOfCores: 4 NumberOfLogicalProcessors: 8
MaxClockSpeed: 2.6 GHz

TotalPhysicalMemory: 16.0 GB

Microsoft Windows 8.1

  • None - 64-bit

Rhino 5 sr 14 64 bit

I think I should upgrade my laptop before architecture grad school rolls around in 3 months… I model heavily and render, so I think the latest-gen i7 card combined with oodles of RAM will be decent. For the GPU, I’m undecided whether to cash-in on a Quadro or GTX card since both seem to perform well as the Holomark test.

you need to go into the nVidia drivers and set them to use the 960 for Rhino, because the default for some dual chip laptops are to use the low energy intel chip… That should boost you up. The 960M is a pretty good gpu still.

In Nvidia control panel, I have what I think is Rhino set to use the 960 card and the score is low. Rhino only recognizes 64Mb of GPU memory available from the 960m which is crazy.


opengl

Not sure what could be causing this issue

Hello,

I’m getting an error ERROR: HM2_Wire was not propperly installed with HoloMark2 for Rhino 5 on Windows 10, my Rhino language is French (not Italian). I cannot change the language in the appearance settings.

It’s not important to me, I was just hoping to get the lowest ever score and win at HoloMark golf :wink:


Preparing Holomark 2 v2,2,03


Rhino 5 sr 14 64 bit
Starting Holomark2
Rhino’s language is Italian
1, C:\Users\KNAPP\AppData\Roaming\McNeel\Rhinoceros\5.0\Plug-ins\Holomark2 (eda790ba-e2f2-0d80-3f9f-143fc9dc0d20)\1.0.5407.40499
HoloMark2_Mini.3dm was located
HM2_Wire.ini was located
HM2_Shaded.ini was located
HM2_Render.ini was located
HM2_Illustration.ini was located
HM2_RenderSpeed.ini was located
All is ok
Commande:
Commande:
Commande:
ERROR: HM2_Wire was not propperly installed

New Ryzen build with stock CPU/memory settings/cooler. Will switch to AIO cooler and OC sometime soon.

Hi,.
Is still possible to download Holomark 2 for Rhino 5?

It should be possible from here:

going to check. I want to test, again, the office machines.
Thanks.

you certainly don’t need an aio, that’s a common misconception. get a good aircooler, like one from noctua, bequiet or thermalright. if it is one of the higher end noctuas you will have better cooling performance that standard aio’s and you will not have to bare the constant noise of a waterpump.
I just recently built a system with a 3900X and a bequiet Dark Rock 4. even under sustained load (tested with prime 95) the cpu does not reach 70 degrees C AND it stays quiet all the time.

oh and btw, OCing Ryzen2nd gen does not make any sense.

New machine - it’s a :face_with_symbols_over_mouth: beast compared to the old one, and I love it! :heart: Can’t wait to get Keyshot installed and get those cores working :grinning:
And @Holo, maybe it’s time to revise the scale for Holomark 3? :wink: Some of those GPU scores go wayyyy of the chart :crazy_face:
-Jakob


2 Likes

Yeah… look at that… :expressionless:
You know, Holomark2 was never meant to measure Rhino 6 on modern hardware, but I got too busy to finish Holomark3 so I just updated it to work on Rhino 6… My bad! So no more work will unfortunately be maked to v2, but Holomark3 WIP is different though. Hope to have time to finish it off soon! :slight_smile:

Cheers!

7 Likes

We will wait for you Sir. Take you time.

hi @Holo @wim
why in holomark in new version of rhno7wip-rhino_en-us_7.0.20238.17095- gpu 21(2D massive(20x))-is very very slow!!{While in the early versions this number was 72fps, now it is 0.4 fps]
Is it a problem with my graphics card weakening or a problem with the display of new versions of Rhino 7؟؟؟! , And also this number is a little better in Rhino 6!!!


This test is for last year and older versions of Rhino 7 :point_up_2:t4: :point_up_2:t4:

This test is for Rhino 6 sr29 :point_up_2: :point_up_2:

This test is related to the latest version of Rhino 7[rhino_en-us_7.0.20238.17095] :point_up_2:t5: :point_up_2:t5:

Hi, I don’t know. This is actually the first time I try it in V7 on the RTX:

These older Xeon’s has some odd meshingMini issue apparently too, so the CPU score is extra bad because of that. (But check out the numbers of minis in GPU_07…)

i have a mid-consumer spec.
planning upgrade to i9-9900KF

Hi,

these are my results:
I’m pretty disappointed with the score of my 5700XT, although something is wrong, it has 8GB of VRAM and the system specs read by Holomark only show 4 GB.

I’ve run the tests with AA set to 4x and disabled:

///// The first test with AA 4x:

Holomark 2 R6 v2,61

Total Score: 178596
Total Runtime: 831.15 sec

GPU scores: 160720
GPU_01 - 256.40 fps - Cube 4 tests
GPU_02 - 76.90 fps - UDT Shape
GPU_03 - 714.30 fps - Wireframe
GPU_04 - 454.50 fps - Shaded
GPU_05 - 133.30 fps - Rendered
GPU_06 - 129.90 fps - Block Rendered
GPU_07 - 654 units Nurbs @ 5 fps in Wireframe
GPU_08 - 238 units Nurbs @ 5 fps in Shaded
GPU_09 - 68 units Nurbs @ 5 fps in RenderSpeed
GPU_10 - 151.50 fps - RenderMesh Render
GPU_11 - 333.30 fps - RenderMesh RenderSpeed
GPU_12 - 454.50 fps - JoinedMesh Render
GPU_13 - 909.10 fps - JoinedMesh RenderSpeed
GPU_14 - 133 units mesh @ 15 fps in Shaded
GPU_15 - 384 units mesh @ 15 fps in Render
GPU_16 - 611 units mesh @ 15 fps in RenderSpeed
GPU_17 - 200.00 fps - mesh in Rendered Studio
GPU_18 - 35.60 fps - Nurbs in Rendered Studio
GPU_19 - 60.20 fps - Block Illustration
GPU_20 - 203.70 fps - 2D single
GPU_21 - 103.00 fps - 2D massive (20x)

CPU scores: 17876
CPU_01 - 6.27 sec - Booleans and Contours
CPU_02 - 1.17 sec - Twist and Taper (UDT)
CPU_03 - 6.44 sec - Meshing Mini
CPU_04 - 0.02 sec - Extract Render Mesh
CPU_05 - 0.02 sec - Join Render Mesh
CPU_06 - 10.26 sec - Reduce Mesh
CPU_07 - 0.97 sec - Calculating Technical display
CPU_08 - 2.82 sec - Making Silhouettes

To Be Filled By O.E.M.
To Be Filled By O.E.M.

AMD Radeon RX 5700 XT - 4095.0 MB
DriverVersion: 27.20.12027.1001

AMD Ryzen 9 3900X 12-Core Processor
NumberOfCores: 12 NumberOfLogicalProcessors: 24
MaxClockSpeed: 3.8 GHz

TotalPhysicalMemory: 128.0 GB

Microsoft Windows 10 Pro

  • None - 64-bit

Rhino 6 sr 29 64 bit
AA level = 4

///// The second test with AA disabled.

Holomark 2 R6 v2,61

Total Score: 189114
Total Runtime: 839.11 sec

GPU scores: 168690
GPU_01 - 512.80 fps - Cube 4 tests
GPU_02 - 77.50 fps - UDT Shape
GPU_03 - 714.30 fps - Wireframe
GPU_04 - 500.00 fps - Shaded
GPU_05 - 149.30 fps - Rendered
GPU_06 - 137.00 fps - Block Rendered
GPU_07 - 662 units Nurbs @ 5 fps in Wireframe
GPU_08 - 239 units Nurbs @ 5 fps in Shaded
GPU_09 - 68 units Nurbs @ 5 fps in RenderSpeed
GPU_10 - 192.30 fps - RenderMesh Render
GPU_11 - 400.00 fps - RenderMesh RenderSpeed
GPU_12 - 500.00 fps - JoinedMesh Render
GPU_13 - 1111.10 fps - JoinedMesh RenderSpeed
GPU_14 - 135 units mesh @ 15 fps in Shaded
GPU_15 - 387 units mesh @ 15 fps in Render
GPU_16 - 613 units mesh @ 15 fps in RenderSpeed
GPU_17 - 212.80 fps - mesh in Rendered Studio
GPU_18 - 35.00 fps - Nurbs in Rendered Studio
GPU_19 - 62.90 fps - Block Illustration
GPU_20 - 199.60 fps - 2D single
GPU_21 - 105.20 fps - 2D massive (20x)

CPU scores: 20424
CPU_01 - 6.24 sec - Booleans and Contours
CPU_02 - 1.18 sec - Twist and Taper (UDT)
CPU_03 - 3.46 sec - Meshing Mini
CPU_04 - 0.02 sec - Extract Render Mesh
CPU_05 - 0.02 sec - Join Render Mesh
CPU_06 - 9.89 sec - Reduce Mesh
CPU_07 - 0.85 sec - Calculating Technical display
CPU_08 - 2.82 sec - Making Silhouettes

To Be Filled By O.E.M.
To Be Filled By O.E.M.

AMD Radeon RX 5700 XT - 4095.0 MB
DriverVersion: 27.20.12027.1001

AMD Ryzen 9 3900X 12-Core Processor
NumberOfCores: 12 NumberOfLogicalProcessors: 24
MaxClockSpeed: 3.8 GHz

TotalPhysicalMemory: 128.0 GB

Microsoft Windows 10 Pro

  • None - 64-bit

Rhino 6 sr 29 64 bit
AA level = None

This is a custom built PC mainly used for CPU rendering (Corona), but still, I was hoping for better GPU scores.:frowning:

HELLO EVERYBODY
please i have a proplem and I dont know how to solve it when i import some fbx file format its import but like if you explode the elament not in the same place please if you have any thing that can help me in this