I’m looking to get some insight on the best workflow for importing high poly ZBrush models (in my case these are highly detailed figurines sitting at 2+ million polys for single pieces ie. arm, leg, etc) and convert them to nurbs so that I can create a mould and send it over to mastercam.
I’ve tried quad remesh in various programs → subD → nurbs with little success. The surfaces are always extremely heavy (rightfully so, I suppose!)
Is this the right approach? Is there a better way to solve this problem? Any plugins or other pieces of software that may help me from this nightmare?!
Thanks for the reply! That’s what I was thinking as well.. our team doesn’t like the sound of it but it may end up being the least expensive/fastest solution in the long run. Thank you!