I’m currently designing some furniture for a company, and I’m trying to model a very specific type of metal fold. I’m not entirely sure what the best workflow would be in Rhino.
My initial idea was to model the 90° fold area as a SubD, then trim it at both ends so I could extend the length and reuse that “corner/nerve” section along the piece.
Does this approach make sense, or would you recommend a different method (NURBS, Sweep, Flow, etc.) for something like this? Geometry doesn’t need to be composed of a perfect surfaces or be ready to manufacturing, the goal is to have a realistic render so the company can understand and then proceed to produce the piece.
This is my first time posting on the Rhino forum, so any guidance or tips would be greatly appreciated. Thanks in advance!
That doesn’t look like anything that needs Subd–it’s for “extremely organic” shapes–a 2-rail sweep would probably do the job…it would be a starting point anyway. A tip there would be to make it first without the small fillets on the corners of the tube.