I’m working on a sculpture where I want to start with a tree-like roots-branches form, and I want to edit the form visually before I bake/remesh/detail. I’m using fatten with polylines and spheres to drive pipes thickness change.
The problem: It gets pretty hard to edit the spheres while also seeing the end result. And I keep losing the connection between spheres and lines/polylines end points, so once they are disconnected from the end points the spheres stop being an input.
Here’s my Rhino/GH:
treetrunk_fatten_disconnected_spheres01_gf_200603.gh (17.5 KB) treetrunk_fatten_disconnected_spheres01_gf_200603.3dm (9.0 MB)
If anyone has any ideas of how to make this less breakable for realtime editing I’d really appreciate it.
also, @DanielPiker, do you have an ETA on that SubD boolean tool you where showing. It would be super handy for this project.