Help! Trying to create "jump into hyperspace" effect on rhino

Good day, this is my first time here on the forums so I do not know if this is the correct etiquette for a forum, but as the title suggests I have a current project I am working on in university where my professor asked for me to do an effect similar to that of star wars where the vehicle would sort of stretch and zoom out when it would jump into hyper space. I just need potential ideas because its finals week and this is my first semester and I’m drained. :frowning:

The project currently looks like this, the grey material is the node in which he wants this effect to take place in but no matter how I try it just doesn’t feel right.

A Top view and axo of the node:


This was the perspective i provided which he based the idea on:

Here are some attempts to replicate it in a different way:



Overall I’m unsure if there’s a proper way to do this effect on rhino, would it be better to try and do this effect on photoshop instead?

use the focal length set it to something radical like 10 mm or more that will elongate the entire scene

What is this supposed to be? Is this a ship, or a piece of an interior scene?

Can you use materials?

By effect, do you definitely need static shots, or is this an animation? If static shots are okay, I may be able to throw something together.

1 Like

Hi, so this project is called the philosophers garden, the brown is the “structure” that holds everything, the white is supposed to be representative of the ground you can walk on and the grey is the “building” that you can inhabit.

Materials are allowed although they should not be too texturized such as using wooden planks or using stone brick etc… (anything that can be perceived as a material). They should be more simple and have a certain grain to it like sand, just changing the color to make it seem like wood (hope i explained it).

It should be static shots, the background of it should be a solid color but there could be elements such as lines that would commect with other pieces, as this is going to be put into a composition for my jury.

Okay. To me, a traditional hyperspace shot usually involves the bright radial “shooting stars” effect. However, if it needs to be solid, then you can just take the suggestion encephalon made above; and then dump it into photoshop and do a radial zoom blur.

However, if you have a reference scifi image you can think of, that may make things clearer.

Thank you for the suggestion will definitely try it later today while working on everything.

For a reference picture i cant find anything similar to what i’m trying to do maybe its my lack of diction in the sci fi stuff but maybe something like this:

The direction im going for is inbetween the lines of an exterior and interior shot as i still want to see the things happening around the “building”. Also i just wanted to note that the things showcased on your portfolio are very cool.

1 Like

Many thanks!

Okay, I get what you are saying. You want more like the ‘cleanroom’ scifi rather than the dirty and dystopian gritty look.

Okay, what is your scene scale. For this scene, if you placed a standard person onto it, would they look large, or only a few pixela? Is this a normal corridor, or is this like a "megastructure’?

This project was built in 1/8th scale, below is a picture of the physical model (excuse the bad craft especially with the scalie).

1 Like

Okay, this was Rhino plus using GIMP adding in a zoom blur and a slight film simulation (tonemap); both of which you can do in Photoshop.

I think it could be more subtle, but I kept this entirely to using Rhino materials, rather than using external maps. But you get the idea. I kicked the camera angle over for a slight bit of drama.

Raw render:

1 Like

That is very cool! Will definitely try and do something similar to this but probably mediocre in comparison, thank you very much.

1 Like

I have no idea how it will open in Rhino 7, but you are more than welcome to the model to study. Of course, the lighting and materials may look different.

HyperSpaceJump_R7.3dm (8.3 MB)

Thanks a lot for the file, definitely gave me an idea that I can potentially pull off for my graphic layout.

1 Like