Right, I got the problem at a new project. The 0 density issue should be set to the bug tracker, it can cause nearly 10 times larger meshes if the user switch between 0 and 0.x.
I have seen similar issues with materials where “Null” or “False” doesn’t translate to 0 in Rhino.
Maybe this is related. Was it by chance edited in MOI? (Reason for asking is that MOI writes 3dm files)
No MoI, my partners are using Rhino too.
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