Looking for a little help in working with design options where there are similar objects but their internals are different.
Here is a simplified example. Let’s say I’m setting up 3 variations of the same building. It has many repeated items, some of which are flipped mirrored, etc. I’d like to set these up as 3 or 4 levels of nested blocks, but when I do that I can’t find the blocks several levels deep. As things ramp up in complexity, I would then replace some blocks with other blocks, etc, etc:
What is the recommended workflow for this kind of scenario? Maybe it’s avoiding nesting blocks all together?