Help! Biber plugin - miter edge structure ---> to nested parts

HI completely new to grasshopper but for this project I am in need of using the biber plugin — which, by the way is pretty amazing. this would take me days to do this manually and this plugin is working pretty well.

I’m looking to see if someone can help me find a better result since I am so new to grasshopper and cannot take advantage of really tweaking any of it right now. I can’t seem to add different node types to different vertices (maybe to see if I can get a better result). I don’t even know where to start?

With nesting and labeling, I can’t seem to figure out how to extract edge numbering so I can label each edge to a triangle and have it nest and bake out with the labels. I would also love to add my own custom labels. Finally, I still need to boolean my parts and add labels next to the holes. I’ve already read somewhere that circles might be tricky during nesting and I might need to transform? Not sure that applies to my stuff, but wanted to mention that I will have parts with holes in them and also want labels on the holes…

@kev.r your help with the centerlines on the cylinders helped me tremendously thank you. Would you be able to take a look at my file and see if you can help with the biber? Are you familar at all? or, can you help me with nested parts ?

I wanted to get this out there but I’ll post more in the morning. I’m willing to pay anyone that can help me



I am familiar with OpenNest, but before today I had not looked at Biber. I installed Biber and watched their first video. It looks like a very useful plug-in.

I don’t understand what you’re asking here. What do you mean by node types?

If you look at the Unfold component in Biber and expand the section called Labeling you can toggle between part indexing and edge indexing.

OpenNest doesn’t work with curves so you’ll have to convert your circles to polylines.

If you upload your file and explain what you’re having trouble with I will take a look and see if I can help.


Thanks Kevin, yea BIBER is amazing, the person who created it is also amazing.

There are still some issues I am running into because I don’t know what I am doing, but from a pure manual modeling stand-point, this will save time no matter how you look at it.

I no longer need help with the nest, thankfully — I guess the nodes are the vertices of the miters at each vertex point. It’s really incredible, I’m only looking at regular miters but this thing can do finger joints and all sorts of different joints. As all of your solids merge at your nodes, you have this kind of ability to adjust the intersections with “precision” and “configurations” .

It can even add labels to your edges and then nest the parts all trimmed out with the labels. I can’t wait to see what else is out there…