A post on the 3Dconnexion forum suggests the existence of a !_SpaceMouse Popup_Menu command, which I can’t find in Rhino 5.1 for Mac.
It’s very tricky to navigate architecture using the Space Navigator’s default model manipulation paradigms. I fired up a VM and confirmed that Rhino for Windows is working correctly and offers helicopter mode in a popup menu using the same 3Dconnextion device and computer.
Any advice on this? Is helicopter mode not implemented, or have I just not found it?
The 3DConnexion support in Rhino for Mac is not the same as what is provided in Rhino 5 for Windows. 3DConnexion wrote the plug-in for Rhino 5 for Windows, and this code has not yet been ported to the Mac. Thus, Rhino for Mac’s space mouse functionality is similar to what is/was provided in Rhino 4.0 (for Windows).
Is there a timeline for adding this functionality to Rhino for Mac either on McNeel’s side or 3DConnexion’s?
Helicopter mode seems like a relatively simple remapping of the axes. As a developer it’s tempting to consider a DIY rewrite of Space Navigator support. Before investigating this further, do you have a sense of whether such an approach be within the scope / capabilities of Rhino for Mac 5.1’s new plugin architecture?
We just got our RhinoCommon plugin architecture released in 5.1, so all this stuff is quite new. We’ve been in contact with 3DConnexion and will continue to work with them to get a more full-fledged plugin into Rhino for Mac. I can’t provide an accurate timeline for you on this.
I have been using the space pilot pro for months now and it’s working great. I remeber needing to take some extra time to set it up with rhino but It is operating good. Although some times I start the program and get no response from it. A restart solves that.
All axis can be manipulated simultaneously on rhino for Mac.
To be more precise - I’ve encountered today that in Rhino for Windows, when you rotate the wheel - the scene rotates around vertical axis which is going through the middle of the viewport. So you can position the scene and rotate at any angle you wish.
In Rhino for Mac default rotation is around World’s Z-axis, and I see no options to change it.
Im not familiar with Rhino for Windows. But i think i understand what your saying. Because I’ve used Rhino for Mac Exclusively with the 3dconnexion i haven’t thought about it operating differently. Maybe you could get a similar result by using the cplane command altho i realize this isn’t nearly as convenient as what your used to.
Thanks for sharing, Zsimon
I’ve captured screencast showing the behavior
When I tilt the cylinder so y-world axis is up, “3DMouse spin” still rotates around z-zxis, and not y (like in Rhino Win)