Heat Method

Thanks for spotting the problem in the mesh.

I’m investigating further on how the process could be improved/streamlined with the current tools, after many iterations, refactoring, debugging I have come to these conclusions so far:

  • Altough the issues with the simple weight smoothing are solved, the best result is still delivered by the modified heat metod, because of its second pass (Possion: True) which does exactly what is mostly needed: trying to make distances uniform, and it does that effortlessly
  • The isocurves tracing is done with same results and in less time with Mesh Iso Splitting to Lines, so I’ve traduced UV values (heat method) to weights to proceed with Nautilus tools only.

I will post some results as soon as I solve an issue which I’m posting to this thread.