Hbar subtle powerful tool (on srf's)

So this is kinda troublesome cause I’m not seeing very many fancy demonstrations of this subtle, powerful feature of Rhino.

Therefore I’m making this thread to find anything awesome that is relative to this. :face_holding_back_tears:

Try hbar, I’m like wait what hbar on srfs! :open_mouth:

This is a cool pic, we need more these imo:

Not seeing anything on youtube. :neutral_face:

1 Like

drag modes are a slightly more accessible and easier to control version of this with a few more options.

fwiw, you can make an unholy mess out of your control points with the hbar…

use with caution, save often.

1 Like

@lander Have you tried using HBar?

@theoutside What are “drag modes” of HBar and how are they accessed?

1 Like

drag modes are their own thing, not part of hbar.

type dragmode in the command line - shut off gumball and use the drag mode widgets as per the selected drag mode style.

my favs are view, uvn and control polygon

1 Like

I guess that’s usually the method I use. Although I’d like the moveUVN dialogue to be upgraded someday. :slightly_smiling_face:

Duly noted, I’ll keep this in mind. :beers:

I can’t say that I have, but I’ve been daydreaming about it quite a bit. :melting_face:

I definitely should put it to practice soon.

HBar has a major, fundamental difference from DragMode. Sometimes deforming a curve or surface so that a point on the curve or surface is at a particular location and/or deforming the curve or surface so that it has a particular normal direction at a location. HBar can do these while DragMode cannot. And HBar does this while moving the minimum number of control points necessary and keeping the deformation as local as possible.

HBar is not a tool I use for general curve or surface design and modification. For that I usually directly manipulate control points, either by directly moving the control points or using tools such as Scale/Scale1D/Scale2D/ScaleNU, Rotate and Shear. I also use CageEdit in various ways to manipulate curves and surfaces.

@lander My recommendation is begin learning HBar by using it on curves, and then move on to using it on surfaces.

1 Like

please start a new thread and post your ideas, we are always interested in making stuff better-

1 Like

Ahh yes, this one is on my list for future exploration as well. I’ve seen amazing custom stuff relative to this in the forum. I’ll need to research this again soon.

I’ll keep this in mind, and will certainly put some time into sharing my thoughts. :beers:

1 Like