Hatching Wont export

I am currently working on a uni assignment that requires me to decorate my design in a 2D fashion with hatches. I have gotten to the end and have found that the hatch on the left cannot and will not appear when I export as a DWG file. This is a screenshot of the hatches after copy and pasting them into a new file which is attached below. I have even tested doing it on this file and once again it does not work. I would appreciate any and all help in getting this resolved.

Roof_Temp.3dm (80.1 KB)

Hi Max -

That seems to work fine here:
Roof-hatches to DWG.dwg (40.8 KB)

Could you post the settings that you are using when exporting?
And just to make sure, please also run the Rhino SystemInfo command and copy-paste its output here.
-wim

Hi Max -

Additional note: does the DWG file that you export from Rhino import fine back into Rhino? You didn’t mention which application you are opening the DWG file with…
-wim

Hi Wim, pls find below the system info and a screenshot of the export thing below. And I did test it then, the dwg file can be imported back into rhino fine. Does that mean I have an issue in illustrator rather than rhino?

System Info:

Rhino 8 SR24 2025-10-8 (Rhino 8, 8.24.25281.15001, Git hash:master @ ba28668a8431990c700173e46ef2dbcb873cf092)
License type: Evaluation, build 2025-10-08
License details: Cloud Zoo
Expires on: 2025-11-02

Windows 11 (10.0.26100 SR0.0) or greater (Physical RAM: 16GB)
.NET 8.0.19

Computer platform: DESKTOP

Standard graphics configuration.
Primary display and OpenGL: NVIDIA GeForce RTX 3070 (NVidia) Memory: 8GB, Driver date: 8-14-2024 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 560.94

Accelerated graphics device with 4 adapter port(s)

  • Windows Main Display attached to adapter port #0

OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
GPU Tessellation is: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)

Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High

Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 8-14-2024
Driver Version: 32.0.15.6094
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 8 GB

Rhino plugins that do not ship with Rhino
C:\ProgramData\McNeel\Rhinoceros\8.0\Plug-ins\Datasmith Rhino Exporter (d1fdc795-b334-4933-b680-088119cdc6bb)\DatasmithRhino8.rhp “Datasmith Exporter” 5.6.1.0

Rhino plugins that ship with Rhino
C:\Program Files\Rhino 8\Plug-ins\Commands.rhp “Commands” 8.24.25281.15001
C:\Program Files\Rhino 8\Plug-ins\rdk.rhp “Renderer Development Kit”
C:\Program Files\Rhino 8\Plug-ins\export_ACAD.rhp “AutoCAD file export : export_ACAD”
C:\Program Files\Rhino 8\Plug-ins\AnimationTools.rhp “AnimationTools”
C:\Program Files\Rhino 8\Plug-ins\RhinoRenderCycles.rhp “Rhino Render” 8.24.25281.15001
C:\Program Files\Rhino 8\Plug-ins\RhinoRender.rhp “Legacy Rhino Render”
C:\Program Files\Rhino 8\Plug-ins\rdk_etoui.rhp “RDK_EtoUI” 8.24.25281.15001
C:\Program Files\Rhino 8\Plug-ins\NamedSnapshots.rhp “Snapshots”
C:\Program Files\Rhino 8\Plug-ins\MeshCommands.rhp “MeshCommands” 8.24.25281.15001
C:\Program Files\Rhino 8\Plug-ins\RhinoCycles.rhp “RhinoCycles” 8.24.25281.15001
C:\Program Files\Rhino 8\Plug-ins\Toolbars\Toolbars.rhp “Toolbars” 8.24.25281.15001
C:\Program Files\Rhino 8\Plug-ins\3dxrhino.rhp “3Dconnexion 3D Mouse”
C:\Program Files\Rhino 8\Plug-ins\Displacement.rhp “Displacement”
C:\Program Files\Rhino 8\Plug-ins\SectionTools.rhp “SectionTools”

Hi Max -

It would appear so, yes.
I noticed that you are creating objects that are tens of meters long in a millimeter file. The smallest features in the file are ~3 mm, so that is fine for Rhino, but perhaps Illustrator has issues with this. Those two short curves of about 3 mm are both in the border of the hatch object that you are having issues with. I’d try simplifying that border curve and see if that gets things across to Illustrator.
-wim