Hatch Support for CageEdit

Has this ever been requested/already on the pile? Or is there a way to not have to rehatch after editing outlines?

On first check, it looks like the best workaround to do this right now is hatch with HistoryOn (which is good too, if you already remmebered to do you hatches with history).

Bump - any possibility of hatches being supported by cage edit? Maybe if preservestructure=Yes to make it less painful?