Hammerd metal

How would you go about getting this finish?
I was thinking of a hammered metal displacement map but I’m having trouble getting to to look right. I’ve adjusted the render mesh but it’s still getting applied way to heavily along the edges. Any tips?

This will be for a render and then I was planning on extracting the rendermesh for 3d printing.


I’d say you will have to apply a custom planar mapping in order for the edges to displace as much as the top:

Does this make sense?


EDIT: the file:hammer.3dm (538.8 KB)

Thanks that does seem to help.