Is there a way to manipulate how a baked object’s Gumball turns out (location/orientation)
Trying to create a workflow where I’d bake an object, rotate it in rhino, then reference it back in to gh.
Except every time I bake it, it doesn’t retain any knowledge of its initial orientation, making the gumball not so useful (I’d like it to be aligned to the [initial] object)
I know the plane the gumball is supposed to be oriented to, just no idea how to apply it to the baked object.
Any thoughts on if thats at all possible / ways forward?