Hi all again!
@Joshua_Kennedy @Gijs @Rhino_Bulgaria @martinsiegrist @gustojunk
Excuse me for tagging you all.
Wish 1
Gumball handles visibility.
In this picture two arc handles (green and red) and one arrow (blue) are mostly useless.
The same way we have “Plane visibility angle” option for plane handles, is it possible to have the equivalent option for arc and arrow angles?
This would be useful to simplify the view while working, making it lighter and cleaner.
Wish 2
More obvious UI difference from mode to mode.
New Gumball “Align to Object” mode is really good while working with SubD!
Before this I always had Gumball set to “Align to Cplane” mode, and rarely changed it.
Problem:
Now, after editing control points, I forget the mode is “Align to Object”, and for geometries like this:
I might move it with the gumball thinking it’s moving on the CPlane or World/absolute, but instead it’s “Align to Object”, and in this case will slightly go off, a tiny angle away from ortho = messed up the position and I’ll discover this late when this potentially had already ruined many other geometries.
Solution 1:
Add tiny texts:
World - CPlane - Object
Solution 2: (best option imo)
Colors palettes!
(actually “Object - UV” and “Object - control points” can share the same palette)
(Also note, I’m not asking for this specific palettes, but to give the idea… I’d like pure RGB for world directions though…)
In my opinion, this should need a tiny mini global rework (just colors, no months of work).
Even for the CPlane appearance itself, currently you can’t distinguish if it’s a world-orthogonal plane, or a generic CPlane!! (this is actually serious matter!)
This color change would and should apply to any UI elements that relate with direction, like the gumball.
This is the general idea. Without adding UI elements that clutter the view, simply by changing the colors of handles of the Gumball the user can intuitively avoid mistakes while working.
Importance of coordinate systems: World > CPlane > Object
Additional perk:
If a direction of a gumball (or CPlane axis) is actually perfectly aligned with a direction of a “superior” coordinate system, use the color of that superior direction!
With this, while working the user can constantly monitor and verify the direction of the geometries is correct and nothing is going out of place! No extra UI elements or interaction!
@Joshua_Kennedy in my last picture “Object - control points” the plane handle colors are not matching the arrow directions, the plane is not aligned with any arrow pairs.
It would be cool to have specific plane handle for every arrow-pair in a gumball, but this might be overkill.
If that plane is meant to be World-aligned, again the color solution would be really useful here, more obvious UI and UX.
Also , it would be useful if we could press SHIFT to constrain the movement to one of the 2 directions of the plane handle, like a mini ortho mode.
Sorry for the long post. I think this is worth it.









