Hello, I just noticed that my Arctic viewport does not render with Ambient occlusion lighting despite the Lighting Method being set to AO – same goes with Raytracing. Trying to troubleshoot this, I realized that my graphics card does not even show up in the Cycles under CUDA.
Is there any way to fix this?
Many thanks in advance.
Device 0: CPU > Intel Core i7-9750H CPU @ 2.60GHz > 0 | False | True | CPU
Primary display and OpenGL: Intel® UHD Graphics 630 (Intel) Memory: 1GB, Driver date: 5-28-2019 (M-D-Y). OpenGL Ver: 1.1.0
Secondary graphics devices.
NVIDIA GeForce GTX 1650 (NVidia) Memory: 4GB, Driver date: 3-18-2019 (M-D-Y).
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Anti-alias mode: None
Mip Map Filtering: Linear
Anisotropic Filtering Mode: Height
Vendor Name: Microsoft Corporation
Render version: 0.0
Shading Language: Not supported
Driver Date: 3-18-2019
Driver Version: 126.96.36.1991
Maximum Texture size: 1024 x 1024
Z-Buffer depth: 32 bits
Maximum Viewport size: 16384 x 16384
Total Video Memory: 4 GB