I woujlld like to create a display mode that has a “single color for all objects” (or custom material for all objects), but unfortunately, when I do this it also overrides the ground plane’s material… I guess I don’t consider the ground plane a normal “object”. Would be nice to have the option to not include the ground plane in this setting, I would like to be able to set it off from the objects sitting on it. Unless it’s already there and I didn’t find it…
You can use the choice to display all objects with the Rendered material and then apply just one material to all selectable objects in the scene. I suppose if you had materials assigned already you might not want to do this though.
Hey Brian, I actually don’t want to apply any materials to the objects - as you said either they already have materials that I don’t want to touch, or I just don’t want to bother to take that step. The idea is just to create a simple display mode.
The ground plane does complicate things, as it’s not part of the display mode, and you actually need to set the Z height manually no matter what. Hmm, wonder if a display mode could have a pseudo-ground plane that would always be the bottom of the scene bounding box plus some user set value… Probably not very useful for most people though…