Grasshopper Rendering Options for R6

I would say for ArchViz the most studio will pick Vray or Corona. Vray has the most abundant Library outhere for ArchViz, as well as proxies to make your life easier.

why dont u try Lumion? it is very well known realtime rendering software for architects and it is superfast.
Twinmotion is also very good. has Direct integration with Rhino.

in Twinmotion and Lumion, they have Sky and background preset built into the software. so I think that is more suited for you

correct. Everything in this category is a steep time consuimng learning curve.
I posted this is GH because I wondered if there were other tools for GH that have been updated for R6 that render?

in Twinmotion and Lumion, they have Sky and background preset built into the software. so I think that is more suited for you
Thank you I will check them out )

Give Twinmotion in Rhino a try using their synch tool to link to a Rhino model. Or you can directly open a FBX model saved from Rhino as such. Lots of dramatic sun, sky, rain, fog stuff all in the can ready to just dial up. I can get looks that would be a lot of work in a ‘normal’ renderer. Here is a Rhino3D rhino that I was showing on a different thread today using Thea Presto that I opened in TwinMotion and tweaked some light and environment files in just a couple of minutes to demostrate.

FWIW you can use Raytraced (Cycles) to get pretty pictures out of V6 without baking.

I took a long look a that today but stopped short of installing their demo.
(nice image BTW) The deal breaker was no real time link from GH.
I really want to be able to adjust the model in GH and not go through endless delet and rebake cycles!

Like this:

As far as I can tell, the Unreal engine is free but these guys want $600 for the connection to it. What are they smoking.
I am surprised none of the genei that make GH plugins have not already written that connection code. That be a giant leap for GH. Unreal has all the walk through capability with VR built in.

I thought Enscape was fantastic and fast, but again, no link.

Vray has the GH components kinda, but it is so convoluted its seriously annoying me. Its got 95% of what you need to do a scene bu that last 5% is just impossible without basically building everything in Rhino as far as I can tell. This is a mature app with some well intentioned people, but it just falls flat on its face without a college course to get to grips with basic concepts tha tshould be in the Quick start.

The other thing I dont like is that I am married to some .hdr file dug up of the internet which are a compromise at best. It badly needs a sky engine.

Then there is the issue of background elements like a coastline or an island or cliffs or rocks and so on, and then there is water transparency. I cant find any thing on these issues. I really have to read a decade of their forum posts to get to this.

Would very much appreciate a little more detail in that response!
Cycles as in Blenders Cycles/
GH component?
a link would great )

I see. You mean using Rhino rendering. As far as I know, this is not accessible from GH. Wish it was. Im sure it would be good enough. Perhaps I missed it, but I dont think there is a way to assign, materials to a GH object wihtout baking it. Thas the central concept of Gh as far as I understand it.
IMO, the biggest leap forward for Rhino would be the ability to feed GH geometry to the Rhino engine AS THOUGH it was rendered, like the live connection in the vid above.

You need the GhShadeNodes for Cycles rendering inside Grasshopper:

Hi -

For things that are not too complex, you can reference materials that exist either as a rmtl file (e.g. in the Rhino materials library) or in your Rhino document:

Or use the Create Material component to create a simple material.

Well, this still is exactly that. That the viewport runs in Rhino should not matter. You still have a live link between GH and Rhino. No need for baking.

No need for GhShaderNodes either unless you really, absolutely need to create custom shaders.

Ah great. Thx for that. Could you post file. I skipped the GH hyroglyphs class )
I recognize the custom preview and the extrude, but the G T G X component is what?
Is there a list of all the materials that the Custom preview recognizes somewhere?

Note, my first reply has two files, a 3dm and a gh file. Explanation also should give all the info you need.

Sure - but none of those components other than the Custom Preview is relevant in this discussion. The G T G X is just Move to make a copy of the object…
quick materials (12.0 KB)

This was your first reply I believe. I dont see any attached files. Perhaps attach again?

quick materials (12.0 KB)

Thank you for that.
I just get a white screen so I assume I need to setup a scene in Rhino with lighting first? reading manual…

Hmm, not sure what happened.

I was trying to link to this:

Wim, I am not able to get this to happen.
I have a model in Rhino that will render, but I cant get your simple demo to show up in the render window. Perhaps you could attach the Rhino file or indicate settings. It seems so simple yet after 2hrs I am left baffled.

Ah yes I did look at that. The .gh file has a python script in it. My Python is not working right now.

Right, you don’t need the Python. Instead of the cluster that creates the geometry just add a couple of boxes or so.

Connect pieces of geometry to the top Custom Preview component, the panel with 4 material names to its material input.

To the bottom one a geometry to the geometry input and the second panel to material input

Thank you for persevering with that!
Turns out the Underscore in Wims example was the culprit.

Rhino_Post_Changing_Materials (44.3 KB)

Interestingly, Vray is picking up this GH geometry and will render it in the new dedicated render window if it is chosen as the render engine

It appears to render the wood material properly, but not the metal. I assume this is because this is a Rhino material not a Vray material

Even more puzzling, opening your .gh file and modifying it is no problem, but if i create a new file and paste in the custom preview module from your doc

Im guessing thats a version conflict