I then try to sweep rectangular (2 times 2 units) rail thru the lines? however these lines they are not that “accurate” or regular? for example after i baked the model if i rotate it by 90 degree we can see that its not perfectly matched
I wonder if theres a better way that can make the mapping of these 2*2 pipes “regular” and symmetrical in 4 directions.
I then try to sweep rectangular (2 times 2 units) rail thru the lines? however these lines they are not that “accurate” or regular? for example after i baked the model if i rotate it by 90 degree we can see that its not perfectly matched
Hello - it looks to me like you’re running into the fact that the rows of rectangles cannot meet at 90 degrees on the corners on a sphere - something has to give - it is the most noticeable at the extreme corners but it’s there all over the pattern.
Thanks Pascal for the kind help.
Eventually, I did something similar: I swept and capped the projected rays using grasshopper, then manually rotate the extreme angle sticks along the projected rays and ended up with something I want.
Thank you so much