Curious why there is no simple component for moving a point LOCALLY in the X, Y or Z direction of a non-World plane? For example a Curve with Perp Frames. Then the need to move each point (or the plane itself) in the local X direction of each perp frame.
I’ve seen some posts with more elaborate ways of moving, involving creating a vector, then moving/redirecting/reorienting it, etc…but why so complicated? A simple, single “Local Unit X” component must be a common desire?
you can Deconstruct Plane component on the “local plane” of interest
that will give you the X, Y, Z vector direction that corresponds to the “X Y Z of the local axis” of that plane
if you want to move more than one unit, you can use Amplitude Component on those vectors and move your point as much as you want