I was wondering if anyone has been able to establish working live connection between Grasshopper and Blender for rendering?
I have tried to install this add on, but I keep having error messaged when loading grasshopper with it. https://github.com/alessandro-zomparelli/mesh_sync
I would like to use grasshopper animations as part of a bigger scene in blender, that’s why live connection would be better than e.g. cycles inside grasshopper.
Any tips regarding this are more than welcome
It doesn’t work because the user object components are “compiled” ghpy components, which seem to be Windows only. It’s not a live connection though, but rather a simple way to interchange mesh geometry information with text files between Blender and Grasshopper and vis versa.
Until now I couldn’t get the colors to export correctly! The problem is that I don’t know how blender translates the curvature information from being weight numbers (i.e. 0.9562) to color values. The good news is that you get the weights as such in Grasshopper, if you want to use them for anything. It’s just the color display that is off.
Thank you so much! This provides a good start! I guess I just cant change the fact that rhino for mac is still a bit more limited compared to the windows version. Would be amazing to use blender to render some of the animations made with gh
True! This is oftentimes really frustrating. The folks at McNeel are overall doing a great job, but many of the third-party developers unfortunately don’t seem to care about macOS users.
This is totally possible! I for instance use a custom Python script that I wrote to export OBJ sequences that can then be imported into other CG apps for rendering or other manipulations that Rhino is less favorable for.
You can find my OBJ-exporter script here:
And here’s a Blender addon that can import the sequence:
Wou Thank you so much! This is incredibly helpful for me! Im relatively new in blender, and had no idea that this kinda stuff already existed. It seems that the power of community has proved its might again!