So Im designing a new base for a friend’s speakers (brand in the picture)… Obviously his wife had another idea about rounded corners where this issue happened first, and later changing the height of the main block to carve with a CNC.
It’s not a complicated GH script, I created the insert shape of the speaker to remove from the block
And while all is great if I dont use substance, eh, no i checked and it’s not ok with normal wood texture from rhino (walnut - after reassiginng from the subjstance material) build. So the issue is I get these ultra hacked up renders…
This is what is rendered compared to correct model at left.
The shape is created with subtracting elements and the final shape is rendered using a substance material.
Im new to substance as you can see (wood grain not aligned…) (any tips appreciated but not important in this case).
To fix this, i have to rewire the model (how it was using relays) OR (because this doesn’t always work) enable preview or modules and then after tinkering for 5 minutes, the model comes right…
I also tried using a dam, no relays… I can’t put my finger on what will trigger the right render. But eventually it comes.
Hopefully my files are complete. I did internalize the textures in the 3dm files and the curves in the GH model - I also hope sharing this file doesn’t break any copyrights, trademarks. I will remove it if so… Just trying to show a render issue.
debug baseplate 1.5.gh (84.7 KB)
debug Import base plate.3dm (7.2 MB)
I cannot recomend the brand as i have not heard these speakers yet, my boss likes them.
About the GH model
I put the sliders in cyan round groups to cause the issue and far right the preview of the model that is affected.
I think it’s a bug, not sure. Hope it’s not an already documented issue. Couldn’t find it…