The component works correctly with rectangles and only returns ‘false’ when the collider (blue) is outside the obstacle’s tolerance range (shown here with a pink line).
However, with surfaces, it returns ‘false’ even when the collider is still within the obstacle’s tolerance range.
Furthermore, it would be essential for my work if a negative value could be set for the tolerance, so that two adjacent rectangles are recognised as ‘not colliding’.
I hope you can help me with that issue.
Best regards
Felix

