Yes, I turned on GPU Tessellation by default in the latest WIP to see if anyone notices. The bug that you are describing does appear to happen on another Intel HD 4000 GPU that I am testing on in the office. I’m trying to figure out if I can work around this driver bug, but it may end up that we will just have to disable this feature for that specific GPU.
Hi @Michael_Meyer , since I’m about to commit a new strings project, it would be a good moment to get rid off obsolete and/or quirky terminology. Anyway, am I right by assuming the kind of tessellation we are talking about is the one described below?