Rhino has 3D cage deformations which I wouldn’t describe as limited, just finicky.
@jsb.walker I use this on Blender for the cage.
This would also be a wonderful and powerful command to have on Rhino.
Very good thing, I didn’t know such a thing existed before.
Conform to object works much like flow along surface, splop and orient on surface in Rhino.
That’s it! A little hidden and less responsive than what I have seen in other packages but it works. Thanks!
Yes, I am very familiar with it; “Flow Along Surface” is a command I use quite often. However, that command includes additional features, such as aligning an object (mesh) to another mesh with some extra options.
But the truly even more useful command is the one I shared above, “Bezier Shaper Addon.”
I did not manage to read the whole thread, but I will still chime in, even though I may repeat what some of you said.
Modo began mainly as a modeling tool, disrupting what was available at the time, somewhat akin to what Plasticity is doing now. It expanded significantly over time with various features, some more useful than others, but in my opinion the core advantage is still its modeling part.
While it is great to have subd in Rhino, at this point in time it is not particularly intuitive, even for making selections, let alone coming close to the fluidity of Modo. I think this is where Rhino could grow and expand with things like falloff controls, various selection tricks present in Modo, snapping of vertices, etc. And just better addressing of meshes overall. Although, I think something like xNurbs should be a priority, as well as addressing current issues.
I guess I will have to finally resign myself to learn the awful interface of Blender…
@SolidVlad look at this topic, maybe there is some hope of replacing xnurbs, they are working on it