Hello.
I don’t understand the naming convention used in the Grasshopper GLSL component.
It seems that _worldToClip
is the precompute matrix of the projection
and model-view
.
But where is projectionMatrix
and modelViewMatrix
?
What does Clip
define in uniform names?
Thank you in advance for your help. I’m not very good with GLSL so not seeing the current names completely confuses me …