Hi, I have to refresh this wish. To control materials properly we need both a Gloss finish and a Gloss intensity setting. Using the gloss color to set the intensity is bad UX as it isn’t how it works in real life. So PLEASE add it. I am sure you can make it so under the hood it just affects the gloss color (if that’s the implemented standard)
You allready have these two sliders in the “material override” for the display modes. So you have the code and the understanding of how it should work.
Please see the importance in this. Finetuning a dark gloss color is close to impossible with todays solution that’s based on handpicking from the color wheel: