I was wondering if anyone has had a similar issue with having a Blocky screen no matter what display mode I am in. I have made sure all my Drivers are up to date, but I am relatively limited in my computer knowledge (First year Uni student).
This was also exporting in the layout view as well, and the only thing I can do that works temporarily is save, close and reopen.
Integrated accelerated graphics device with 5 adapter port(s)
Windows Main Display is laptop’s integrated screen or built-in port
Primary OpenGL: NVIDIA GeForce RTX 5070 Ti Laptop GPU (NVidia) Memory: 12GB, Driver date: 6-12-2025 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 576.80
Integrated accelerated graphics device with 4 adapter port(s)
Video pass-through to primary display device
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
GPU Tessellation is: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 6-12-2025
Driver Version: 32.0.15.7680
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 12227 MB
Rhino plugins that do not ship with Rhino
C:\Users\hanna\AppData\Roaming\McNeel\Rhinoceros\8.0\Plug-ins\D5LiveSync (e0d5e210-02f6-4ee9-a2b0-1675e225d958)\D5Conv.rhp “D5 Live Sync for Rhino”
Thanks for responding - It was also happening when plugged in so I have configured it to use the NVDIA card now when Rhino is open permanently. It was located very close to the world origin so I don’t think that was the issue.
Thanks for your help, if it happens again from now I will be back