GH wrongfully scaling vray proxy in animation

I’ve made a script to scatter vray proxies onto my terrain (a mesh), but when I connect this Vray-geometry into the Render component, and make an animation (with a timeline component too of course), all the geometry is scaled frame by frame.
I’ve attached the GH script and examples.
I’m really on ice here with no clue… What i’m I doing wrong?



Scatter Vray Proxies wrong (71.8 KB)