GH - No screen update while in for-loop

In that case I would suggest scripting the update (enabling you to check things before updating, activate with a boolean toggle etc). Attached a minimal working example of this: (3.2 KB)

Edit: Just tried “baking” something downstream from the counter/update component, this appears to work as expected, but I suspect this could cause concurrency issues depending on the specific case: (4.0 KB)