GH Make2D parallel view looks somehow reversed

Hi,

when using this GH Make2D parallel view component it needs a rectangle or a plane surface as an input, but if you’re doing nothing special the default view is a bottom view.
I would expect a top view.

Found a way out but seems really not intuitive

Any idea why is it so?

Ok got it!

The view direction is following plane normal.
So a standard XY plane normal is facing upward so you look in that direction.
Maybe it’s better to generate a surface with points in clockwise order (normal then is going away from you) with first two point being your view vertical (Y) direction.

Logic!