OK, so I was trying to rotate a point about a smaller Circle which follows a greater Circle (carried by a PerpFrame) by evaluating the curves of the circles, but, the PointAt(t) on the smaller Circle doesn’t seem to evaluate correctly, instead it seems stuck at some (t) and then flips diagonally to the other side of the circle (see picture). Very strange behavior
To produce the sneaky IK chain’s winding movement I had to use a Rotation component instead :
To me it looks like a bug has crept into the Eval component somehow (or am I just plain stoopid?). In any case, can anyone explain what happens with the flippin’ second Eval component?
IK Inverse Kinematic Segments Forum.gh (15.4 KB)