Get objects which are displayed in the viewport

There is a way to select only the objects that are being actually displayed in the viewport? (Inside the scene BoundingBox).

Thanks

Marcio

Hi @marcio.sartorelli.so,

Giving the bounding box of each object, you can use RhinoViewport.IsVisible.

ā€“ Dale

1 Like

It works thanks!

Does this check also works for geometries that are hidden behind others in the viewport?