Get an obj object from mesh

I solved this inthis way:

> meshObjRefs = Rhino.DocObjects.RhinoObject.GetRenderMeshes(doc.Objects.GetObjectList(object_enumerator_settings), true, false);
>             if (null != meshObjRefs)
>             {
>                 for (int i = 0; i < meshObjRefs.Length; i++)
>                 {
>                     Mesh mesh = meshObjRefs[i].Mesh();
>                     foreach (Rhino.Geometry.Point3f point in mesh.Vertices)
>                     {
>                         s.Append("v ");
>                         s.Append(point.X.ToString(_allFloatDigits));
>                         s.Append(" ");
>                         s.Append(point.Y.ToString(_allFloatDigits));
>                         s.Append(" ");
>                         s.Append(point.Z.ToString(_allFloatDigits));
>                         s.Append(System.Environment.NewLine);
>                     }
>                     vertex = mesh.Vertices.Count;
>                     foreach (Rhino.Geometry.Point2f point in mesh.TextureCoordinates)
>                     {
>                         s.Append("vt ");
>                         s.Append(point.X.ToString(_allFloatDigits));
>                         s.Append(" ");
>                         s.Append(point.Y.ToString(_allFloatDigits));
>                         s.Append(System.Environment.NewLine);
>                     }
>                     foreach (Rhino.Geometry.Vector3f point in mesh.Normals)
>                     {
>                         s.Append("vn ");
>                         s.Append(point.X.ToString(_allFloatDigits));
>                         s.Append(" ");
>                         s.Append(point.Y.ToString(_allFloatDigits));
>                         s.Append(" ");
>                         s.Append(point.Z.ToString(_allFloatDigits));
>                         s.Append(System.Environment.NewLine);
>                     }
>                     foreach (Rhino.Geometry.MeshFace face in mesh.Faces)
>                     {
>                         A = face.A + shift;
>                         B = face.B + shift;
>                         C = face.C + shift;
>                         s.Append("f ");
>                         s.Append(A);
>                         s.Append("/");
>                         s.Append(A);
>                         s.Append("/");
>                         s.Append(A);
>                         s.Append(" ");
>                         s.Append(B);
>                         s.Append("/");
>                         s.Append(B);
>                         s.Append("/");
>                         s.Append(B);
>                         s.Append(" ");
>                         s.Append(C);
>                         s.Append("/");
>                         s.Append(C);
>                         s.Append("/");
>                         s.Append(C);
>                         if (face.IsQuad)
>                         {
>                             D = face.D + shift;
>                             s.Append(" ");
>                             s.Append(D);
>                             s.Append("/");
>                             s.Append(D);
>                             s.Append("/");
>                             s.Append(D);
>                         }
>                         s.Append(System.Environment.NewLine);
>                     }
>                     foreach (Rhino.Geometry.Vector3f point in mesh.FaceNormals)
>                     {
>                         s.Append("#fn ");
>                         s.Append(point.X.ToString(_allFloatDigits));
>                         s.Append(" ");
>                         s.Append(point.Y.ToString(_allFloatDigits));
>                         s.Append(" ");
>                         s.Append(point.Z.ToString(_allFloatDigits));
>                         s.Append(System.Environment.NewLine);
>                     }
>                     foreach (Rhino.Geometry.Point3d point in mesh.TopologyVertices)
>                     {
>                         s.Append("#tv ");
>                         s.Append(point.X.ToString(_allFloatDigits));
>                         s.Append(" ");
>                         s.Append(point.Y.ToString(_allFloatDigits));
>                         s.Append(" ");
>                         s.Append(point.Z.ToString(_allFloatDigits));
>                         s.Append(System.Environment.NewLine);
>                     }
>                     shift += vertex;
>                 }
>             }