Geometry to normal map

Dear all,
i’ve created a simple tesselation and coloring algorithm to convert any brep to a normal map for rendering textures in, say, Keyshot.
Just input your brep in the beginning, adjust “mesh brep” settings and print your top view in rhino. Crop it to your needs and there you go!

brep to normalmap.gh (20.9 KB)

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Thanks a lot for that GH-file - works great! Exactly what I was looking for. I combined it with my “inflate an surface” script (pressure component from Kangaroo2) and noch I have the perfect machine to create my normal maps for quilted upholstery fabrics :+1:

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